LunarAura
[09] Warrior
Based on the years I've played DoA offline and the online competition I've had in DoA4 (playing against high level people of varying "grades"), I think DoA has more to do with luck than skill. I'm afraid to attack because I'll get parried to eat a third of my lifebar. I'm afraid to parry because I might get thrown to eat a third of my lifebar. If I block, I'll get pressured to death until I opt for one of the above options and "guess right". To me, I think players are punished too much for trivial mistakes.
It's why I've always liked SC better. Even though I knew DoA's mechanics inside and out, I always feel like my options are limited. SC always makes me feel like I have options and if I get punished for something, I always feel like I deserved it and should have known better.
It's why I've always liked SC better. Even though I knew DoA's mechanics inside and out, I always feel like my options are limited. SC always makes me feel like I have options and if I get punished for something, I always feel like I deserved it and should have known better.