Overall Consensus on DOA4?

Based on the years I've played DoA offline and the online competition I've had in DoA4 (playing against high level people of varying "grades"), I think DoA has more to do with luck than skill. I'm afraid to attack because I'll get parried to eat a third of my lifebar. I'm afraid to parry because I might get thrown to eat a third of my lifebar. If I block, I'll get pressured to death until I opt for one of the above options and "guess right". To me, I think players are punished too much for trivial mistakes.

It's why I've always liked SC better. Even though I knew DoA's mechanics inside and out, I always feel like my options are limited. SC always makes me feel like I have options and if I get punished for something, I always feel like I deserved it and should have known better.
 
I want to reiterate my post a little bit. I dont think its fair DOA gets a lot of hate. It has a lot of depth its just different in some areas. I can understand if you prefer other games which is fine I just dont think its warranted to pass DOA off as a shallow game. It has just as much depth as SC and other fighters.
 
DOA is a great game, has some issues but what game doesn’t? It’s all a matter of preference. For people not to like a game is fine, but you should at the least give it a try first, not saying you haven’t but if you haven’t you should try it.

DOA needs a better sidestepping system that’s true, and maybe lessen the damage on the counters, other than that it’s a great game. My second point may even be arguable.

I am an SC guy, always have been since SE/SB. But to limit your self just for the sole reason of fandom is limiting your self to experiences that you may like had you just given it a chance.

Actually if it wasn’t for DOA I would have never known there are actual communities.

I can enjoy both, it's not like you need one or the other.
 
DOA needs better SPACING... From what I have seen in DOA, there is no spacing game. Everyone has the same range. If you are in range to hit the opponent, then the opponent is also in range to hit you.
 
why have counters always done so god damn much damage in DoA?


and to compare the depth of DOA to most of the popular fighting games is laughable
 
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