Mer1L
[05] Battler
On online play, you've got lag times to deal with. Even with a near perfect connection, you can still have slight differences in frames.
That's why I need to be crazy when playing online. Can't win playing like on offline.
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On online play, you've got lag times to deal with. Even with a near perfect connection, you can still have slight differences in frames.
oh, one other question, what are these "frames"? it seems all the experienced players who know about this can predict some of my moves before i use them, is it like a mod or something ??
oh wow :o thats awesome, thanks bro!The game runs at 60 frames per second. That is a "frame" ~ 1/60th of a second. In all modern fighters, people will make lists of frame data that include specific information about a move in the game. It might feel like they're able to predict you because they're using their knowledge of frames - for example, there's a shield attack with Pyrrha Omega that puts her at +2 when you block it - most anything you do after that will probably get crushed by whatever she chooses to do since you're at -2. If we were mirror matching and both attempted to stab after I had done that attack it is guaranteed that I would "win" and stab you first.
Here's one of my favorite guides that people have released in the past few years:
http://www.dustloop.com/forums/content.php?104-Reading-and-Using-Frame-Data-Part-1
Keep in mind that Soul Calibur terminology is usually a little differnet - instead of Startup and Active you'll only see "Impact". Impact is the time it takes the move to hit something (effectively startup+active). If you look at some of the characters in the Wiki for 8wayrun you can find their frame data for SCIV and (most) for SCV.