Official Soulcalibur V 1.03 Patch Notes!

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I like how they nerfed Algol's 66A+B launch height (I'm not sure if you can't connect 3bA+B+K anymore, but..) but they didn't bother nerfing the even better combo..
44B FC 8bA+B+K 3bA+B+K a+bA+B+K 66bA+B+K 4B.A
It does at least 30 more damage than the one they nerfed.. lol
 
I like how they nerfed Algol's 66A+B launch height (I'm not sure if you can't connect 3bA+B+K anymore, but..) but they didn't bother nerfing the even better combo..
44B FC 8bA+B+K 3bA+B+K a+bA+B+K 66bA+B+K 4B.A
It does at least 30 more damage than the one they nerfed.. lol

Actually the nerf hit his absolute best 1 Brave edge combo (this combo did 135 damage with possibility for TWO clean hits)

The combo was:
44B > 66A+B > FC 8B BE > 2A+B > FC 8B

with full meter, he used to do:
44B > 66A+B > FC 8B BE > 2A+B > 3B BE > QI B > 3B BE > QI A+BB BE > FC 8B

This combo used to do 215 damage AT LEAST, he could get more for various quirks of the combo, including two clean hits. With the clean hits and a counter hit starter, and WITHOUT the BE at the end, he got AT LEAST 242 damage (that's 100% GUARANTEED), what's more is that he could land this right after a Guard Burst no problem, so 1 GB = Dead Character!

Besides you can do
44B > 66A+B > FC 8B BE > 3B BE > QI A+BB BE > FC 8B BE > 44B
for 197+ damage because of 2 clean hit opportunities and attack delays in the combo
 
Even with Algol's 66A+B nerf, I still gots a 90-95% combo that combos off a successful certain setup, that if planned properly can win you the round near instantly, and what's amazing is that this setup is real practical.
 
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