Official 8WayRun Podcast Finally Coming?

Talk about how important an arcade version is for a healthy international competitive scene. Specifically how important it is for asian players such as LAU, myself and especially the Japanese. Talk about how if there's no arcade version top players are more likely to just play other games at the arcade rather than overextend themselves trying to get games on a console-only game.
 
Mention how important it is to have a Random Weapon Character like Charade or Olcadan.
Mention how important it is to have a method to not only increase your own gauge but to decrease the opponents gauge. Mainly to prevent storing up gauge and turtling until the perfect time.
And mention how CF's were nice in SC4... and how awesome it would be to have it back - either use your stored up gauge and risk being CF'ed or not - risk and reward. Reward those who are excessively aggressive who can prevent themselves from being CF'ed while dancing on the borderline.
 
Like I mentioned before, talk about whether Namco is going in the right direction with SC5. Also talk about if what we've seen so far is enough to appeal to the current fans of SC, people who are looking to get into SC, or those who are fans of a previous version of the game, mainly SC2 since there's people who loved SC2 but vehemently hate everything afterward. If not, what do you think should be added or changed about the game to appeal to the most people as possible.
 
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