New to SC game mechanics

zeeehmtee

[01] Neophyte
The largest problem I have is what to do when Im laying down after a hit. Should I tech every knockdown besides a few characters (I heard Natsu, cause of Ninja Bombs etc.)

It seems I lose most matches simply due to being hit while downed and incapable of doing the same with such ease, Leixia doesn't have many good lows. Any help?

I know you can roll, and most moves that hit low are usually verticals or kicks, but they seem to track its annoying, maybe Im just learning.

Ive played SSF4, MvC2, and Smash, but this confuses me, thanks.
 
It really depends on the situation. Like you said, the Natsu situation is best left to just remain on the ground. Her ground punch does 10 whole points if it hits you while lying down.

Most players seem to except you to try to get up immediately to keep you locked up in their guessing games. If you see that pattern going on during a match, it's often best to remaining lying down from time to time so they'll run up to you, completely miss with their follow-up mid/high/throw, and be left wide open to your recovery attack. Occasionally a player won't know what to do if you just stay on the ground for a while, they sort of hold back waiting for you to make a move. Some will eventually catch on and do an attack that hits grounded opponents, but IMO taking the occasional single hit on the ground is a lot better than being thrown back into the defensive role once you recover. At the very least the hit will put additional space between you and your opponent and give you a better opportunity to get up. Keep them guessing and mix up what you're doing to throw off their flow.
 
Your default action to safely get up is to roll. If your opponent whiffs an attack, then you can stand up safely. If you take a hit while rolling, you can usually tech to stand up after the hit and avoid further pressure. It's better to take the chip damage from a grounded hit than stand up into a mix-up.

Another option is to attack from off the ground. It depends on what knocked you down in the first place, but there are more than a few situations where you can beat out your opponent's attack if he/she isn't expecting it. Some rules of thumb:
- if you're "facing" your opponent when you're on the ground, you can attack relatively fast from off the ground. "Facing" means that either you're face down with your head towards the opponent or that you're face up with your head away from the opponent. If you're facing the other way on the ground, you'll get a default Back Turned move if you try attacking.
- if you Air Control out of a hit, you can usually get back up almost immediately. There's one non AC-able stun from a juggle that I know of that you can safely wake up after: it's the kind of airhit you get from Nightmare's NSS bA; where your characters barrel rolls through the air.
 
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