Onyyx
[13] Hero
So you're saying that because of all the differing design choices in Soulcalibur over the years, causing different people to like different games more or less, they should make a spin-off in a completely different genre. Not only that, it should be one that appeals to a completely different audience to the one that SC currently has.
Fighting games and MOBAs are completely different markets, your talk of Blizzard eventually buying Namco because they aren't occupying the same market is moronic.
Your ways of "tracking" how many people play Soulcalibur is stupid as well, you're treating it like any other digital download game, when it's been sold through physical copies over decades. DOTA, the game that became Steam's most played ever within a few years of its release, isn't going to die any time soon either, just because it doesn't appeal entirely to you, despite every one of its millions of players that aren't you.
I'm just going to escape this thread before it gets any stupider. I recommend going out and learning how business models and video game communities actually work before making such long-winded posts that have no logical final point.
If you want to be taken seriously as a games designer in the future, refrain from speaking so egregiously about things you know nothing about. I wouldn't hire you.
Fighting games and MOBAs are completely different markets, your talk of Blizzard eventually buying Namco because they aren't occupying the same market is moronic.
Your ways of "tracking" how many people play Soulcalibur is stupid as well, you're treating it like any other digital download game, when it's been sold through physical copies over decades. DOTA, the game that became Steam's most played ever within a few years of its release, isn't going to die any time soon either, just because it doesn't appeal entirely to you, despite every one of its millions of players that aren't you.
I'm just going to escape this thread before it gets any stupider. I recommend going out and learning how business models and video game communities actually work before making such long-winded posts that have no logical final point.
If you want to be taken seriously as a games designer in the future, refrain from speaking so egregiously about things you know nothing about. I wouldn't hire you.
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