Message to Namco

So you're saying that because of all the differing design choices in Soulcalibur over the years, causing different people to like different games more or less, they should make a spin-off in a completely different genre. Not only that, it should be one that appeals to a completely different audience to the one that SC currently has.

Fighting games and MOBAs are completely different markets, your talk of Blizzard eventually buying Namco because they aren't occupying the same market is moronic.

Your ways of "tracking" how many people play Soulcalibur is stupid as well, you're treating it like any other digital download game, when it's been sold through physical copies over decades. DOTA, the game that became Steam's most played ever within a few years of its release, isn't going to die any time soon either, just because it doesn't appeal entirely to you, despite every one of its millions of players that aren't you.

I'm just going to escape this thread before it gets any stupider. I recommend going out and learning how business models and video game communities actually work before making such long-winded posts that have no logical final point.

If you want to be taken seriously as a games designer in the future, refrain from speaking so egregiously about things you know nothing about. I wouldn't hire you.
 
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Geez... Why does Onyx have to be so negative, and aggressive about a guy's opinions on games? Lol.

I agree with @scvn80, the fact that parodies to successful games generally are successful as well.

The biggest problem being that not THAT many people actually play fighting games when compared to how well first person shooters, MMORPGs, RPGs, and racing games sell. So making parodies of games that roughly sell 600K aren't going to be successful...

Soul Calibur as a series has SO MUCH more potential than just a fighting game and tournaments. As casuals make up the mass majority of SC5 purchases, making SC RPGs or side story based games like they did for Ninja Gaiden inspired from a DOA fighting game character did, it would be successful!

@ The game developer argument.... Pfft... Being a game developer sucks, you go bankrupt all the time, publishers pull your licenses for games, or just cancel them randomly, or your studio gets shut down randomly due to poor game sales... xDDD
 
This is the trend that many companies are going towards. If and when that day comes, fuck it I'm out. It's been a good ride gaming and I'm glad I have saved all my stuff from previous generations. You have no soul anymore, and I just can fucks with that.
 
I'm sorry because I'm telling something you don't want to hear. But no one want to hear the truth. I'm a Soul fan, I want Soul more and more popular for playing, definite not for finding a job, I don't want to gamer tend to play other games while after many years Soul fan doesn't increase.

Fighting games and MOBAs are completely different markets
Fighting games and MOBAs is different market now, but in the future, it will combine into 1 market.

Example:
C9 = RPG + FPS + Fighting(melee combat) : RPG fan + FPS fan+ Fighting fan
Warcraft 3 = Warcraft2(RTS) + RPG: RTS fan + RPG fan.

When I played Warcraft 3 on battle.net, I often saw the number of online player ~ 50.000 and online match ~ 100.000. So, competitive game has many potentials compare with entertainment game.

So you're saying that because of all the differing design choices in Soulcalibur over the years, causing different people to like different games more or less, they should make a spin-off in a completely different genre. Not only that, it should be one that appeals to a completely different audience to the one that SC currently has.
Of course, depend on macro strategy. But everything has other side effects.

Each player, you sell box 50$ (Game cost)+ machine cost (~ 200$). But freemium model, player ready to pay more depend on their budget. My friend paid ~1000$ for playing Castle Clash after 3 months , I paid ~500$ after 1 month. Other people don't want to pay, they play with limit features and make bigger game community.

Every one win in this freemium model: Game producer, Paid player & non paid player.

If player plays Soulcalibur 1v1 PvP and they want to change, let them change but changing in our games.

Imagine : If a DOTA player tired of teamwork (because many problems), want to temporary changes, he want to fight 1v1, challenge someone. He go built-in DOTA arena with Soul combat system and get some in game reward (for his archivement, WoW design).

Is it better than playing a separate fighting game just for temporary tired with no any rewards?
 
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Putting Soul Calibur characters in a MOBA will never make me want to play a MOBA. Putting Soul Calibur characters in a fighting game, now I can get behind that.
 
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