Freemium model doesn't mean release game and let player play for free. Too much MMORPG use freemium business model.
Let player play for free and sell in game gear, character, other high quality benefit. Everyone know play for free can make game community very fast. If a game doesn't have good community, that game will be forgot soon (Virtual Fighter, Street fighter is an good example)
- League of Legend, DOTA2 is an clear example. They sell character, character model and some other (carry animal etc..)
- Namco also sell character model but it is not effective
- Granado Espada sells chance to upgrade gear, chance to get good character and
- Some Card battle sells chance to get better char, gear (Gasha = random chance ). Everyone knows that sell chance to get better char, gear is a good methods to get big revenue but it seems that only Namco don't know. But this methods cause game imbalance -> fewer newbie join and non challenge factor for this type of game.
- WoW is payment per month (15$/month), they sell game content ( new race, new mission, quest)
Solution for Namco (posted some where):
- Namco can sell high quality network service or VIP network service. Player pay to buy time online at these high quality bandwidth server & find opponent to challenge. Each time player online, system decrease player online time.
- 1 server for each country, too easy for Namco or Namco can split region, similar to Blizzard. Asia, European region, US,UK etc...
- Network quality : I play Counter Strike (FPS) online everyday in my country (no lagging & excellent network quality for online play) , if Counter Strike can play online -> Soul can play too.
- 15$/ per month is too little, even normal worker in China and some developing countries can pay.
- And find more things to sell to player.
Very Important for Design team: But if Namco want to make Soul series more popular, Namco have to design real cash flow for viewer, watcher, gamler, Soulcalibur player, Namco = producer . After design this, Soul will become popular naturally.
Finally, everything depend on Namco business strategy. Namco owns the unique combat system in the world. (very attractive even for non Soul fan).
- Why does Namco think about Soulcalibur Multiplayer online Battle Arena (MOBA) , a real time action MOBA game. Smite, Land of Chaos is developing this game.
- My suggestion : Soulcalibur combat system + Soulcalibur Legend + some system changes + good monetization = Success Soulcalibur action MOBA game.
---> All Soulcalibur fan can shows their skills in a real challenging match
1. When I watch WoW team match -> so amature.
- Blizzard is starting to attack action game. Blizzard outcast 1/4/2014 is a message . I bet Blizard aim to action MOBA game rather than ton of DOTA liked game.
- If Namco lets Blizzard go first and takes this market, Namco will be completed defeated
2. C9 combat system -> good combat system, but it likes 2 cows butting each other butting each other, 3D movement system but moving is not a key factor to win
3. Samurai Showdown : 2D fighting game, SS4,5 is a good design, attractive fight for viewer but 2D only 2D game, too much limited
Others:
- Square soft release Final Fantasy 3d movie, Blizzard prepare to release World of Warcraf 3D movie. What does Namco do now ?
Let player play for free and sell in game gear, character, other high quality benefit. Everyone know play for free can make game community very fast. If a game doesn't have good community, that game will be forgot soon (Virtual Fighter, Street fighter is an good example)
- League of Legend, DOTA2 is an clear example. They sell character, character model and some other (carry animal etc..)
- Namco also sell character model but it is not effective
- Granado Espada sells chance to upgrade gear, chance to get good character and
- Some Card battle sells chance to get better char, gear (Gasha = random chance ). Everyone knows that sell chance to get better char, gear is a good methods to get big revenue but it seems that only Namco don't know. But this methods cause game imbalance -> fewer newbie join and non challenge factor for this type of game.
- WoW is payment per month (15$/month), they sell game content ( new race, new mission, quest)
Solution for Namco (posted some where):
- Namco can sell high quality network service or VIP network service. Player pay to buy time online at these high quality bandwidth server & find opponent to challenge. Each time player online, system decrease player online time.
- 1 server for each country, too easy for Namco or Namco can split region, similar to Blizzard. Asia, European region, US,UK etc...
- Network quality : I play Counter Strike (FPS) online everyday in my country (no lagging & excellent network quality for online play) , if Counter Strike can play online -> Soul can play too.
- 15$/ per month is too little, even normal worker in China and some developing countries can pay.
- And find more things to sell to player.
Very Important for Design team: But if Namco want to make Soul series more popular, Namco have to design real cash flow for viewer, watcher, gamler, Soulcalibur player, Namco = producer . After design this, Soul will become popular naturally.
Finally, everything depend on Namco business strategy. Namco owns the unique combat system in the world. (very attractive even for non Soul fan).
- Why does Namco think about Soulcalibur Multiplayer online Battle Arena (MOBA) , a real time action MOBA game. Smite, Land of Chaos is developing this game.
- My suggestion : Soulcalibur combat system + Soulcalibur Legend + some system changes + good monetization = Success Soulcalibur action MOBA game.
---> All Soulcalibur fan can shows their skills in a real challenging match
1. When I watch WoW team match -> so amature.
- Blizzard is starting to attack action game. Blizzard outcast 1/4/2014 is a message . I bet Blizard aim to action MOBA game rather than ton of DOTA liked game.
- If Namco lets Blizzard go first and takes this market, Namco will be completed defeated
2. C9 combat system -> good combat system, but it likes 2 cows butting each other butting each other, 3D movement system but moving is not a key factor to win
3. Samurai Showdown : 2D fighting game, SS4,5 is a good design, attractive fight for viewer but 2D only 2D game, too much limited
Others:
- Square soft release Final Fantasy 3d movie, Blizzard prepare to release World of Warcraf 3D movie. What does Namco do now ?
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