Mass Effect 3!

Damn it I am losing my life to this discussion. Thanks for replying. I'll try to explain what I think as concisely as possible, because it does actually counter your points, though I don't know if I'll have the skill to describe it well enough...
I'll try to make 3 overall points first, because they're really important in how I see the endings, and may explain why I disagree with your counter-arguments without having to address them directly:

1: The idea of indoctrination is quite blatantly suggested throughout the series, and especially by the conversation with Illusive Man immediately before the final confrontation. I am not saying that an indoctrination attempt is definitely happening; but I am saying that Bioware quite obviously intended this to be a possible interpretation. It wasn't even subtle. It was clever enough that you might not get it the first time, but the idea that Bioware never even imagined that the final conversation could be interpreted as an indoctrination attempt is absolutely ludicrous. It is only one step short of being slammed in the player's face with a big mallet.

2: This is probably most important. I want to steer clear of discussion of 'Indoctrination Theory' or 'Literal Theory' or any other Theory. My interpretation and your interpretation most likely cannot be labelled as such. Labelling a personal set of opinions about something under a header like this is so intellectually redundant, it genuinely makes me rage. I got sick of learning about some philosophical ideas at University where many of the students, and even some of the teachers, merely aligned themselves with one of the headings that supposedly collected all the beliefs of a particulat point of view. This kind of mentality is virtually redundant and completely fucking stupid, and I want to avoid getting into that argument here.

In the ME context, what I mean is that I'm not supporting IT or any other established theory. I'm just saying how I understood the events at the end of ME3. My interpretation doesn't fit neatly with IT or anything else. What I am saying is that I value your criticism (I sound like such a douche saying that, but it's honestly true, I just can't think of a better way to say it), but that your criticism should be directed at what I say, not at a general IT theory or any other implied set of opinions.

3: The way I see it,

> the StarKid is a Reaper AI located on the citadel that has been dormant. Kind of like Vigil, the Prothean AI, in ME1. Though it is on board the Citadel, I do not think it controls the Citadel.
> the Crucible is an ancient weapon designed by various galactic races with one purpose: to destroy all Reapers via some energy blast directed through the Mass Relays. It was designed to fire this via the Citadel.
> the StarKid DOES NOT control the Crucible either. And the options it gives are not its own options. I'll try to explain what I mean a bit later. But in brief, the Crucible does not have 3 options, it only has one - an ON switch, which kills the Reapers as described.

Ok, with all that down, I'll try to address specific points...

I've already explained multiple times that this indoctrination theory makes little sense considering we've been told that Shep is, in fact, free from indoctrination. However, if we were to take that as a possible falsehood, then this still doesn't make sense. Why would the Reaper presence on the citadel give you information about how to blow up all the reapers? If the reapers have a presence such as this on the citadel, why did the first game happen? Why did the second game happen? They literally didn't need a third party to open the citadel for them, they already have a mental presence there. (and you can't deny that it controls the citadel, it lifts shep up there on its own) The collectors arc didn't need to exist either.

Even if we were willing to accept these things, this is awful writing. It's making a villain that literally can't feel remorse, but without any motive, making said villain give the hero the only weapon that can kill him. So we call it indoctrination. But if the indoctrination is true - there is only one "right" choice in the end. Destroy. That stands against the entire series' theme of "there are no 'right' or 'wrong' choices"

Shepard is not indoctrinated yet. In the previous games, all who had a prolonged exposure to Reaper stuff were victims of the side effects of indoctrination (like ringing in the head, even voices, etc.) but that doesn't mean they were actually indoctrinated yet. Shepard is the victim of a more effective indoctrination attempt in the final scenes because he is within a Reaper being formed (the Citadel) and is in a physically and mentally weakened state. Her/his resistance is weak at this point, and more open to the suggestibility of the Reaper effect.

Explaining the next bit will be tough, because the way I understood it is quite different to anything I've seen suggested by anyone else. But I'll try.

Do you remember how Vigil (the AI) can be understood by Shepard and squad on Ilos, even though they know nothing of Prothean language? And how Shepard is mentally engaged with the Beacon at the beginning of ME1? It may not 'speak' to her, but she understands somewhat a massive wave of violent, omnicidal thoughts coming from the beacon, like a pure rage, a pure bloodlust. Well, I think that the Crucible communicates with her in a similar way, as she appoaches the console. So actually, she understands how the Crucible works because it communicates with her, not because the StarKid tells her.

Aargh this is gonna be tough. There's a lot of stuff to cover, and if I miss anything, I will totally fail to explain what I mean. Apologies in advance if this happens. And the order in which I try to explain stuff could be vital.

Right. The 3 options. Like I said, I don't think these are Crucible options. Or Citadel options. I think that:

You understand how to activate the Crucible. The Reapers don't want you to do this. The Reaper AI on the Citadel is awoken by your presence on the control panel. It resembles the form of the boy because, as I must've said before somewhere, it is trying to indoctrinate Shepard by appealing to a sense of guilt, and of preserving innocent life.

The Kid doesn't activate any control panel. Shepard falls unconscious while trying to reach the controls after Anderson dies. IMO, this is where the true hallucination begins. The elevator is a visual metaphor for Shepard ascending to a higher plane of consciousness: she does "Wake up", but when she does, she's full-on hallucinating, seeing tubes, a StarKid, and a big metal non-existant room. I think the room is a combination of the Citadel control room and the site of the Citadel beam on Earth.

The Kid is not in control of anything. Shepard is in control. She can activate the Crucible. But she's nearly dead, and subject to a full on indoctrination attempt by a Reaper. She's hallucinating, in masses of pain, and doesn't know wtf is going on. This Kid appears knowing all the answers, and she talks to it, trying to understand what all this is. Because remember, no-one knew exactly what the Crucible was or how it worked, and this kid seems to be the one who can explain it.

So, what are the other two options then?

Control is, imo, the act where Shepard turns away from the controls, and submits to the AI's suggestion, that she instead merge with the Reaper and become a master of the Reapers. It's giving her a non-violent option (a Paragon option) that doesn't involve murdering anybody. So she would basically connect herself to the Citadel to become a new Reaper.

Synthesis is more complicated. It's actually suggesting that she can alter all galactic life. This is basically a choice of a God. It's so extreme that any explanation would raise eyebrows. The way I see it, Shepard would here submit to the Reapers, but would still use the Crucible, and the Reapers could then use the technology of the Crucible to send a different signal across the Mass Relays - one that would meld synthetic and organic life.

So, in this way, the Kid has no power at all. It was dormant throughout ME1 and 2, or at least unable to control the Citadel in any meaningful way. The Prothean VI explained that the signal Sovereign wanted to use to contact the other Reapers no longer worked in ME1, and that the Keepers had to do it themsleves after evolving in some way.

So the Kid has to convince Shepard to take actions it sees as advantageous. It cannot mislead Shepard about the Destroy option, because she actually already intuitively understands this, but sees it as an option presented to her by the Kid because of the massive hallucination.

Finally, about there being only one 'right' choice.

Firstly, you could make a fairly basic argument and say, well the Easter Egg ending of Shepard surviving is only offered if you choose Destroy and raise a strong enough army. I think that's a bit weak, so I want to suggest something different: that there isn't necessarily a 'right' choice.

Just because the idea of indoctrination is possible, doesn't mean you are actually being indoctrinated. You could say that, though the Reaper is offering extreme solutions, maybe you do actually agree with those solutions. Without going into too much detail, or this post will never end:

Control - the Business Magnate's choice. Reapers are too valuable an asset to destroy. This way, the technology and vast historical knowledge of prior advanced races is preserved via the Reaper intelligence, and what's more, Shepard gets to direct them as he sees fit. So he can be benevolent and not kill everybody. Win win.

Synthesis - the "Celebrator of Life"'s choice. The future of life is inevitably to evolve into more and more advanced forms, and this way, we get to skip that gap now, and give all living beings the chance to live in a new, massively advanced galaxy, where the distinction between synthetic and organic life is gone.

Refuse - the Moralist's choice. It is no place for Shepard to make a choice like this. It goes against all moral principles. He will not become a God, or commit genocide. It is abhorrent. He'd rather lose the battle and let all advanced civilisations die, making way for less advanced races to begin anew, than make this choice.

Destroy - the Soldier's choice. Shepard came here to destroy the Reapers, and that's what he's gonna do, be damned with these consequences and alternate options.

So, I chose Destroy because I felt this was no decision for a person, me, Shepard or anybody to make, but refuse was a coward's way out, and ultimately I felt it was better for some to die than everybody to die, even though I had fought so hard to give synthetics a fresh chance, and that the war couldn't have been won without EDI.

But you could equally back the other decisions. You could say that Shepard had the chance to build a new future for the galaxy, and recklessly threw it away by Destroying the Reapers. You could even say that Shepard and Anderson were indoctrinated by Allied war propaganda, claiming that the only victory was the survival of the human race, or council races, etc. etc.

Phew. Well I hope I presented this properly. I'm not at all expecting to change your mind, just hoping that I've managed to properly explain what I thought at the end, and why some of the things you brought up don't conflict with this version of events.

We have the same point, then. You said that this devalues Shep's journey and says that he actually hasn't proven anything. That's not correct, for the very same reasoning that you're using. If this devalued everything, there would be no reason for the starchild talk. If starchild legitimately believed that Shep's journey meant nothing because there still is the ever looming question of all out war - then he wouldn't give Shep the chance to change anything. Instead, starchild offers 3 "solutions" and it should be noted that not one of these three solutions lead to anything better - so they aren't solutions. The Starchild is incredibly contradictory. If the main point of contention is that all life will eventually kill each other, then not one of these solutions is necessarily going to work. Destroy leaves the universe doomed to the same fate it was before, only without synthetic presence. Synthesis does not completely halt racial tension. Control only leaves Shep a galactic dictator.

...It's not satisfying.

I've been over the StarChild options. The point about proving people can live in harmony etc. is that we haven't proved that. War may start again after the Reaper war, and ultimately everyone might kill each other. I don't see how you can 'prove' that this is not the case. There is no proof of any kind.

Unfortunately I can't join you on the Dragon Age comparison because I didn't play it (just the demo).

In terms of solutions, the Kid admits that the current solution (cycle of galactic murder) isn't working, because now the advanced races are in a position to defeat the Reapers. He points out that Destroy won't work, because the races will be left to kill each other, as he understands it. And Control will not change anything in terms of Synthetic and Organic life still being at odds with each other. This is why he proposes Synthesis, where all galactic life would be massively and equally advanced, and therefore in terms of his programming, the inevitable conflict between more advanced life forms and less advanced life forms will never happen. This is his 'New Solution'. I'm not saying it will actually work, but according to the principles he set down, this is a logical solution.


I know this theory rather well, and put quite simply, BioWare has already trashed that theory with its added endings. The only choice that leads to guaranteed peace is control. And that control ending leaves Shep (or at least the remnants of his/her thoughts) to pretty much be a galactic dictator.

But even if that theory did hold up - again, this is incredibly terrible writing and I can't see it as anything else. Proposing a single choice out of three as correct in a trilogy where choices are presented in a way where there's no "correct" answer is quite simply very lazy. Lauding it as anything else is simply forgiving Bioware for being very lazy on that front. And if we're going to say that yes, this was indoctrination, and you've overcome it by destroying all the reapers! You have created a villain that explicitly gives you three choices - one of which will kill it. If this is the truth of the matter - why would it have proposed the destroy option to you in the first place? If Shep is, in fact, being indoctrinated, the reapers (or mental representation thereof) would not outright give him the information he needed to take them down. If it did, you're once again contradicting every single action the reapers have taken up to this point. The most we can view this as is a test to Shep's will. And he passes that test by picking destruction. But if we passed that test, Shep isn't indoctrinated, and the reapers aren't dead... Then the game hasn't ended. This isn't an ending.
Like I said at the beginning of this post, the theory you are familiar with is not the theory I'm positing.

In answer to the rest, I'm not saying that one choice is correct, but to claim that a correct choice implies that the writing is lazy... this doesn't really make any sense. There is no logical path from having constrained choices => lazy writing.

If you can write a story with a conclusion that invites this much speculation, intrigue, and emotion, then I would congratulate you. I certainly wouldn't call it lazy writing.

And considering how demonstrably un-lazy the Bioware writers had been up to this point (scientific codex entries, planetary descriptions, in-game story changes to make your choices in previous games affect the new ones), I do not understand how anyone can genuinely think, "Oh and suddenly Bioware got lazy". ESPECIALLY when you consider how much they responded to player feeback and using it to tailor the experience in the sequels. And ESPECIALLY when you consider the fact that those same people have come out and said they are proud of the endings, and will not change them, in spite of the backlash. The laziness argument is borderline crazy.

Then what about legion? What about the peaceful geth? What about EDI?

They have all been proven to not be the aggressors. They have entire long story arcs dedicated to them. Yet you are once again committing Genocide and killing innocents to protect those less innocent.

In other words, you made a choice that is in your words to give all living things a chance. Yet you failed to give half of said things that chance. The entirety of ME3's plot and part of ME2's plot (and its dlc) had a running theme to teach you that synthetic life and organic life are one in the same, because they are just that: life. Synthetic life forms are still life forms, so you in fact have not given living beings a chance to live in harmony. The ending that correctly would give them that choice would be "synthesis." Synthesis isn't assimilation from one side or the other. The fact that you think so - leads me to believe the Starchilds lack of explanation was too much even for you - who is defending it.

It's an extremely tough choice. I don't think there's a clear moral answer here, this really is 100% down to the ethical values of the player.

The way I thought about it, when confronted by the StarChild, was directly influenced by the argument between Dr. Chakwas and Engineer Adams on the Normandy.

Adams said all life is equal. Synthetics are capable of the same emotions, free will, and thought as organics. Humans and other organics are themselves machines, in that they have pre-programmed responses to certain stimuli, such as pain, fear, etc. I think he even says something about it being inevitable that organics will evenutally engineer themselves to be indistinguishable from synthetics.

Chakwas said no, you can't value synthetics over organics. They're machines that we built. Their emotions and thoughts are just products of the physical programming written by organics. Organic life is something natural, and life is something special, not creatable. You can't devalue real life to be sacrificed in order to save machines.

I spent absolutely ages trying to decide who to side with. A lot of these conversations got me pacing up and down, but this one... I walked around the Normandy, talked to other crew members, and even just stood there, all the while trying to decide which point was stronger.

In the end, I sided with Adams, because I agreed with a lot of his points, and felt it was a dangerous thing to devalue free, thinking life forms just because they didn't resemble our own, weren't made in the same way. Chakwas just brushed it off by saying to Sheprard, "Well you would say that, you're part machine after all" or something.

But I had a really dark feeling come over me when I did agree with Adams. Because I realised that the implication of what I said was, that if it came down to it, I would allow all organic life to eventually die so long as synthetic life still remained. Which meant a galaxy populated only by computers. And I just felt incredibly uncomfortable with this, as if I'd turned my back on humanity and organic life, and sort of gone mad.

Which is why, when the end came round, I couldn't choose an option that meant ending the death of organic life, and the death of the human race and the other advanced races in this scenario. I'm not saying this is a perfect or correct solution, not at all, but it's just my thought process when Shepard was faced with that final choice. I'm not dismissing the Geth or EDI, I could write another essay on how horrible it was to effectively shoot EDI dead without her even knowing it, but the other choices were even worse, for reasons I hope I've managed to explain previously.
 
I have lost my life to a similar argument on youtube.
Link?

Since I registered on the Bioware forums I hate to think how many words I've written on this even in a few days. By the time I'm finished it will probably be a thesis. A flawed, meandering, nonsensical thesis. About a video game. Good times.
 

In answer to the rest, I'm not saying that one choice is correct, but to claim that a correct choice implies that the writing is lazy... this doesn't really make any sense. There is no logical path from having constrained choices => lazy writing.

If you can write a story with a conclusion that invites this much speculation, intrigue, and emotion, then I would congratulate you. I certainly wouldn't call it lazy writing.

But it is. When you've promised a giant amalgamation of choices culminating into an ending, and you deliver one single correct choice, you are being lazy. I've written many a story, and hell, I've been published. Does that make me think that I'm better than ME's writers? Not really, I think the cast of writers did a wonderful job on most of the series. The problem I have is with the ending, because it is lazy, and most people who write will recognize it as lazy. Even other writers at BioWare came out and called the ending lazy, and have said they were disappointed with it.

I can write a story with a conclusion. That is the difference here. I would hardly call ME3's ending an acceptable conclusion. Especially one that invites speculation, intrigue and emotion. the perception that it does these things is simply falling for the trope. Certainly, some classic stories end this way, and pull it off well (As I said, I have a degree in lit, I know Bioware isn't the first to do this). However, the big difference is their stories end in a satisfying way. They don't build up and promise an explanation, then leave it on a note of: Here's a bunch of shit that doesn't make sense. Work on your own to explain it. Because, quite simply, there's no reason for the reader/watcher/player(in this case) to do so. In fact, any story that ends this way will get slammed hard by critics. Mass effect is one of many such examples.

And considering how demonstrably un-lazy the Bioware writers had been up to this point (scientific codex entries, planetary descriptions, in-game story changes to make your choices in previous games affect the new ones), I do not understand how anyone can genuinely think, "Oh and suddenly Bioware got lazy". ESPECIALLY when you consider how much they responded to player feeback and using it to tailor the experience in the sequels. And ESPECIALLY when you consider the fact that those same people have come out and said they are proud of the endings, and will not change them, in spite of the backlash. The laziness argument is borderline crazy.

"The writers weren't lazy before, so they can't possibly be lazy now. You're crazy."

Fallacy of Composition. Because something is true of part of a whole, it must be true of the whole. There's a large problem with your argument here.

________

I understand your argument - but let's look at all the stuff you had to "interpret" in order to come up with it.

1.) The entire Starchild scene is metaphorical, and actions within said scene mirror Shep's actions on the crucible which are not shown.

2.) Shep automatically understands how to use the Crucible.
--You get this from Shep understanding prothean beacons/VIs. However, you yourself admit that the Crucible is a combined effort. The protheans tell you that they didn't invent it, and never completed it. Therefore, Shep must automatically know how to turn it on (and considering the protheans obviously didn't know how to turn it on, else we wouldn't need Shep to "figure something out" because it would have been written in their archives) by somehow having a similar reaction that he has to protheans to all the races that came before them.

Sorry, but I have a hard time believing that point.

3.) Though everything is metaphorical, the solutions represent literal answers that happen off screen.
-- Again, this is awful writing. You do not abandon the subject of your material (This is Shep's story) in order to explain everything that is happening in scene metaphorically. Especially in a believable sci-fi story. Again, I have a hard time believing this. Symbolism is important, but you do not abandon the literal world in order to make everything completely surrealist in the last 5 minutes.

4.) Destroy is turning the crucible on - Control is submitting - Synthesis is ???
-- Bioware already ruined your perception of control. If Shep submits to reaper indoctrination, the allied forces haven't won, and were never in a position to win. The fact that he/she becomes their hivemind as a result pretty much is the opposite of indoctrination.

You still haven't supplied a good explanation of synthesis, and you yourself say that any explanation feels contrived - that's because it is. The synthesis solution is impossible to explain outside of the metaphorical realm without making it sound completely contrived. If an aspect of your story ends up like this even after stretching the interpretation pretty far already you've probably been bad at explaining what's happening. Again, this is bad writing. To say anything else, and say that "the writers had something in mind, I'm sure!" is irrelevant. Regardless of what they say, it will feel contrived, and thus ill-explained.

Destroy is the only solution that you have an OK explanation for - but note that you can change that explanation to work with any single one of the endings. Any of these endings could be the "on" switch. It just makes the other two harder to explain, which leads me to believe this theory is either wrong - or fairly bad writing, again.
 
Yeah ok. I can't fault much of what you've said at all.

I've written many a story, and hell, I've been published.
Nice!! You got any links to your stuff?
Even other writers at BioWare came out and called the ending lazy, and have said they were disappointed with it.
True, though I have only heard of one such writer. But he was pretty critical of the whole thing and especially critical of Casey Hudson. Didn't say he was lazy though, just said that he was writing overly intellectual stuff and not focusing on his audience. He did say that the visual part of the endings was rushed and incomplete though.
I can write a story with a conclusion. That is the difference here. I would hardly call ME3's ending an acceptable conclusion. Especially one that invites speculation, intrigue and emotion. the perception that it does these things is simply falling for the trope. Certainly, some classic stories end this way, and pull it off well (As I said, I have a degree in lit, I know Bioware isn't the first to do this). However, the big difference is their stories end in a satisfying way. They don't build up and promise an explanation, then leave it on a note of: Here's a bunch of shit that doesn't make sense. Work on your own to explain it. Because, quite simply, there's no reason for the reader/watcher/player(in this case) to do so. In fact, any story that ends this way will get slammed hard by critics. Mass effect is one of many such examples.
Don't entirely agree here, because, first, I was pretty happy with the conclusion, as were many others. And the speculation was kind of a cool way to end it, because it was always meant to be a personal story, and the ending as it is allows the player to have a more personal ending that doesn't require 300 different slideshows refelcting their own accomplishments. Also, (don't want to get into this btw, sorry for bringing it up) but 2001:Space Odyssey does pretty much what you described. Finally, Mass Effect 3 did not at all get slammed by the critics. It was only after the massive fan reaction that critics started crawling out to pan the ending.

"The writers weren't lazy before, so they can't possibly be lazy now. You're crazy."

Fallacy of Composition. Because something is true of part of a whole, it must be true of the whole. There's a large problem with your argument here.

I guess I didn't explain it well enough then. That's not my argument. I'll use a sub-argument as a demonstration, to keep it brief:

if Bioware were so lazy, why did they go to all the trouble of making slideshow endings, and adjusting in-game parts of the finale, in response to fan criticism, but refused to change the actual content of the endings? Why did they come out and say they were proud of the endings when they could easily have said, "you're right, they're not good enough, we didn't have time, here's the real endings". The fact that they crafted free, additional DLC without changing the endings was basically a statement saying "no, we're not being lazy, we are listening to the fans, but we're happy with the endings". No way would writing staff on such an ambitious project accept a lazy ending, when everything else had demanded high standards.
________

I understand your argument - but let's look at all the stuff you had to "interpret" in order to come up with it.

1.) The entire Starchild scene is metaphorical, and actions within said scene mirror Shep's actions on the crucible which are not shown.

2.) Shep automatically understands how to use the Crucible.

3.) Though everything is metaphorical, the solutions represent literal answers that happen off screen.

4.) Destroy is turning the crucible on - Control is submitting - Synthesis is ???

1. Not strictly metaphorical - it's a hallucination.
2. I mean that the Beacon and Vigil work because they communicate on a primitive (or super-advanced) level. I assume that Shepard and Liara and everyone understands Vigil because it's communicating via thoughts rather than language (because they don't know the Prothean language).
3. They didn't abandon Shep though. This is still Shep's scene. We see it through Shep's eyes: she's hallucinating, so we see the hallucination; she's being indoctrinated, so we hear the indoctrination.
4. It tells you that Shep will become the hivemind, but I doubt this is true. It's the same thing Illusive Man believed, and it's strongly implied that he was successfully indoctrinated. The issue of indoctrination is open to interpretation, but I strongly believe that indoctrination is an intended interpretation of the endgame. I won't budge on that one point at all, because I think it is absolutely clear. Not that Shepard is definitely being indoctrinated, but that it is open to the player to reason that he/she is being indoctrinated.

Synthesis, ok - all I'll say is that I think the end choice needed to be difficult, and that it helped to have a third option, to make the end choice less obvious as just a 50/50, and also to lure players into trying to play both sides to make a happy ending because they couldn't commit to either side. It also asks an interesting and different philosophical question to the other two choices, and one that ran very much through all 3 games. From a fact point of view, I really can't argue with what you said, it is bizarre and needs a pretty amazing explanation; but it is dramatic, and does offer the chance for the player to play God.

Basically, I'm willing to let it slide because I think it makes the ending much much better. I don't think it kills the believability of the ending in the context of the overall work, and it does provide good dramatic material. It is still in character with the ME universe and, as I said, addresses one of the key themes very strongly. But no way will I be able to convince you this is good writing, so I won't push the point.

So yeah, even though I'm still arguing my side, I do basically agree with a lot of what you put here. My point from the beginning was that I thought the ending was amazing, and that I didn't really understand why it received such a negative response, but I definitely get that now. I still think that in its own way, it is a fitting and a pretty brave and clever way to end the series, but I totally see why the ending was not appropriate for everyone, and why so many people, understandably, were hurt by it.
 
Back
Top