Mass Effect 3!

2) Plot progression and dialogue seemed rushed. Honestly. ME is generally faster than other RPGs, but it's literally take 3 steps and something major happens. Oh, you've been with this party member for half a mission but you're the best of friends dialogue wise. Who the hell is James and why did I have to play about 2 hours to get a tiny introduction? On that note, why does he idolize me in the intro but is antagonistic 30 minutes later?

I figure as someone who writes a lot and have done writing for random student film/game projects I'll address this a bit, but I have to spoiler tag it because I'll do a little about James after -

The thing is - you're expecting that the writing be tailored to an audience that has played the last two games. This is a fair assumption, but at the same time, they DO get new players that join the series with 2 and 3. As such, exposition needs to be set up, and fast. But they can't do it in a way that will bore the people who've played the last two. What you end up getting, is a whole lot of crazy fast action stuff for the old players, mixed in with some really quick exposition that goes along super fast for people who are just joining the series. For example as an old player I'm thinking, "Hey, here's my Shep, finally done with cerberus, guess he's back with the alliance. Ah, here's a new character to talk to later. ... Damn I have to talk about the reapers coming back? Really? I've known about this for two games. OH HOLY SHIT THEY ARE HERE HOORAY COMBAT" As a new player it goes more like "Ok, I'm playing a soldier. Ok, here's a guy who seems to idol me, so I've obviously done some cool stuff. Hm, what are the reapers? Obviously they're some kind of awful thing because everyone is scared of them. Oh shit that's a reaper? Oh shit it just blew everything up, and crazy stuff is happening."

In other words - you're taking for granted the amount of exposition they're giving new players because you already have that knowledge. They want to recap it for them, but move as quickly as possible through it so vets aren't bored. They achieved an OK balance, and the speed really only lasts through to about the Citadel. And the stuff that you learn through that entire amount of time?

-Who Shep is.
-Shep's relation to the galaxy, the alliance
-What Reapers are
-What Reapers plan to do/why they need to be stopped
-The main conflict of the game.
-What Cerberus is.
-What kinds of stuff Cerberus has been up to
-Shep's past with cerberus
-Shep's relation to Kaidan/Ashley
-What Kaidan/Ashley is up to this time, or how your relationship has evolved till now.
-Shep's relation to Liara
-What Liara is up to this time
-Shep's relation to Udina
-Who the Protheans were
-How Prothean data is stored
-The fact that Cerberus is after Prothean stuff too.
-The Citadel
-What the Citadel is/who lives on it.
-Introduction to SEVERAL alien races, and the entire peacekeeping system of the ambassadors.
-The power structure of the galaxy

Where vets pretty much get:
-Main Conflict
-What kinds of stuff Cerberus has been up to
-What Kaiden/Ashley/Liara are up to
-Cerberus after prothean stuff

This is a large difference, but ALL of that needed to be covered in the time you learned very little. So they needed to keep it fast paced and exciting for you.

As for James - this is actually explained. He idolizes you because you are a huge hero in the alliance. He obviously looks up to you for that. However, he also doesn't want to leave Earth. He wants to be part of the defense force and has only been put on the wrong ship at the wrong time for that to happen. His character is pretty much written as the hardcore soldier that wants to protect those he knows and loves and will put his life on the line to do it. When his Idol tells him to LEAVE Earth when that's where he can do exactly what he wants to do, of course he'd be a bit angry. And not only that, but right after that Shep puts him on door duty. Not a fun day for him.
 
Doubtful - DLC doesn't replace the ending of the game. Rather, when you finish the game, it pretty much rewinds to before you decided to go to the last battle. So all DLC happens before the canon ending.

Unless they release some DLC to specifically replace the ending, which they might do considering everyone is crying about how it ended - though generally not for the reasons I have. :P

But to be honest, even that'd be difficult considering they'd have to get the entire team, voice actors included, to come back to the project for that replacement ending.
I just finished...
I hate myself. I destroyed the galaxy. I wasn't expecting the Renegade choice to wipe out all of existence regardless. It's kind of depressing. Anyways, I was wondering if I could storm the Cerberus Base again and then go through the entire final battle, and choose Paragon over Renegade. Also, Liara and Javik (Prothean DLC) died when I was trying to get on the Citadel. Liara's body pooled in blood disturbed me. Is there any way to save everyone regardless? Lastly, I'm guessing you see your love interest in a flashback anyway right?
 
I just finished...
I hate myself. I destroyed the galaxy. I wasn't expecting the Renegade choice to wipe out all of existence regardless. It's kind of depressing. Anyways, I was wondering if I could storm the Cerberus Base again and then go through the entire final battle, and choose Paragon over Renegade. Also, Liara and Javik (Prothean DLC) died when I was trying to get on the Citadel. Liara's body pooled in blood disturbed me. Is there any way to save everyone regardless? Lastly, I'm guessing you see your love interest in a flashback anyway right?

Uh,

The amount of people that die depends on your score in the war room terminal. The best ending requires 4000 if you kept the collector base, and 5000 if you didn't I think. Or maybe it's the other way around. You can up it by just getting all the war assets (which generally requires a new game+) or by playing the multiplayer (which increases the readiness percentage, which boosts the effectiveness of all of your assets.)

As far as the flashback, I'm not sure what controls that to be honest. One time I got liara, and I didn't even talk to her outside once when I first got her. Pretty confused there.
 
Uh,

The amount of people that die depends on your score in the war room terminal. The best ending requires 4000 if you kept the collector base, and 5000 if you didn't I think. Or maybe it's the other way around. You can up it by just getting all the war assets (which generally requires a new game+) or by playing the multiplayer (which increases the readiness percentage, which boosts the effectiveness of all of your assets.)

As far as the flashback, I'm not sure what controls that to be honest. One time I got liara, and I didn't even talk to her outside once when I first got her. Pretty confused there.
I think you got Liara because they show the person you spoke with the least, Anderson, and your love interest. For me Joker showed up, but the image of Liara in a pool of blood running black made me whine and cry like a baby. I'll probably just stick to MP to raise my stats, and then go destroy Cerberus again and make my Shepard live. I'm not dying again damnit!
 
CROW! I'm waiting for mine to arrive in the mail. It's moider. But... but. We have to play some of the multiplayer. Speaking of which what of the demo characters?

I'll happily play multiplayer with you if you can tolerate me creating my own awful rendition of "I only know how to play fighting games: mass effect edition". The only reason I survive single player is because of the screen freeze of the power screen.

But I gotta get dat galaxy ready!
 
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