Looking And Waiting For Something Special?

ZeroEffect quote:
But it seems that whenever people are put under pressure they fall back on something they believe to be safest. (Some get panicky and start throwing out quicker moves, some step/backstep more, evasive moves, GI, some turtle up harder.) To me, outsmarting them would be to how to stop what they like to do in such situations. Basically adaptation. Maybe instead of just fear, I should say respect. It's not just about being scared of an option, just that you know it's there and look for it.

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Let me put this a little differently. If your method is indirect, and your goal is to throw the opponent, then you may condition that player by having them focus on some other move first before attempting to throw. On the other hand, if your method is direct, and your goal is to throw the opponent, then you will simply go ahead and try to throw that person without any sort of setup.

This distinction is important to note because the straightforward player proves that it isn't necessary to instill fear or respect in his opponent. The straightforward player doesn't need to care how you respond to him. All he cares about is seeing if you're willing to accept the fact he wants to throw you at certain moments. If not, then he probably won't have much fun constantly interrupting you in place of that just to win the match, since you're not willing to deal with the mixup position.

Also, when the opponent knows you're going for a mixup at a particular time, they won't necessarily attack out of fear. It could just be they prefer not to punish on reaction, so instead they attempt to interrupt you in whichever way possible.

Finally, you said you like to outsmart the opponent or adapt to them during their panicky reactions. But the thing is, these are their instinctive and subconscious reactions to certain situations. Playing a mind game on subconscious thoughts isn't really a mind game as far as I'm concerned. That's why I talked about outsmarting on what the opponent is consciously aware of.
 
@KingAce - You're absolutely right. This is what I would do as well if faced with the situation. But I would say that's more about adaptation than a mind game. You were thrown off by your opponent's lack of fear/respect of your frames in that case, so next time you took that into consideration, and adapted by frame trapping them.

Mitsu 2KB/3B was just a default mixup. You can apply the concept to different things. How often a person steps vs not stepping, how often they block low, how often they finish the round with a particular setup, etc. Again, as a Talim main, I can make people (those who are aware and intelligent players) believe she is at +frames when she isn't by using such fear to my advantage.

But that's what makes it a mind game. Adaptation is an evolving mind game in fighting games, you make adjustments again and again. This is especially true for low tier characters. Example; Zas's 3AB is unsafe on block. Many times I tried just doing 3A, which is unsafe but won't get punished because the opponent's brain is anticipated the B. I have had people attack me after 3A on block, simply because they don't know shit. Now you could attempt to punish 3A next instance, but remember the extra B can ring you out.

BG, one of strongest tools I had when playing with zas, was that feint. Canceling his B, then throwing or doing a mid...it made people hesitant but other times they would attack, either way I was safe, because I would either be blocking or attacking.

You really can't play with out fear, even if you don't fear, you must be patient, or cautious, or hesitant, because taking damage eventually adds up to pressure. What you're trying to avoid isn't taking damage, or getting ringed out, you're trying to avoid being pressured. And I don't have to hurt you to pressure you. You would have to be drunk.

Amy doesn't win because she does a lot damage. Amy players beat you, because eventually she breaks your mental defenses, she wears you down and you give into the pressure. Same with hilde, if you get the raft or small island stage, the Hilde player already has a mental advantage. You can ignore it, and you stand a stronger chance of making the correct decisions, but how long can you keep that up? First to 10 matches explain the evolution of adapting mind games very well. The most successful players are always mentally strong, however even they are only human.
 
32781_soul_calibur_v-orig.png


You guys realise that both this cover art, and the Ezio one I posted earlier aren't real... right?

They were made by Eggboy13 and posted on VGBoxArt.com. If you look at both this art and the one posted before, you can see the watermarks in the bottom corners.
 
Diggin the green logo, but the sword and "V" are fuckin it up. I'm ok with guest characters, but not when they're console exclusive. I liked Link but I'd be deterred from ever using him because of that reason.
 
I was just bored and decided to randomly search for "Soul Calibur 5" on google and then i found a forum that talked about a new SC being in the works. First i was like "Psss... yeah right" but they actully had proof and linked the shit to twitter. When i saw the announcement i was all like *tear of happiness*
 
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