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I'm just sick and tired of your guys' stupidity because you don't know how to make sense.

Even though I agree with your general mentality Vincent, your use of insults to try to get the upper hand on the argument only make you look immature, and non-rational.

I might have read him wrong but I believe all Oof is trying to say is that there are some people that are willing to put 4000 hours of play into a game as opposed to lets say 2500 from most pro's in order to be able to play and succeed with a more challenging character. This extra work, that being in perfecting GI's, throw breaks, match-up's, JF's, or general mind-games can equalize the gap between higher and lower tier characters.

If i'm able to GI 50% of your moves, predict and react to most of your i12 moves, and break all your throws, I am very capable of beating you, regardless of the characters we both use. I do understand that i'm going for an almost unreachable extreme here but it is possible. Unlike Santa Clause.

That being said, the worst the character the bigger the gap, and the more hours and research the player has to put in in order to succeed. Mina and Rock I believe have a gap which is a bit too big for a 99% of player to not get frustrated before they reach a level of play where they can consistently defeat pro players. Zas and Talim's gap is smaller and therefore high level play with them is more plausible.

Lastly, I didn't just tell ZeroEffect I'm better than him. I actually provided an argument.
I just supplied an argument, you are probably a better SC4 player than me, does that make your opinion any more valid than mine?
 
Not in SC4, during SC3 it was most definitely possible to argue in very realistic terms, players winning tournaments with low tier characters. That mentality made sense back then.

SC4 has a very noob design in that it punishes turtling, patience and basically low tiers. The game awards rushing down and straight up aggression, it is designed this way I think to be less boring, something it fails at miserably in comparison with it's predecessors.

The way winning with low tiers works is like this. You make up for your lack of tools, by making better decisions, being more patient, working on your reaction, punish everything you see, reacting to everything you can, GIing better, stepping better, spacing better, throwing more and constantly not giving an inch. But you have to attack, Mina and Rock aren't exactly great at punishing, so they have to find that window to engage, and that's when they risk exposing themselves.

Pick one, you can take damage or hope not to get soul crushed.

RTD put in a lot of work into his App, great turtling, reactions and decision making, but many times his opponents lacked knowledge about the character. His run at another major will definitely be more challenging.

If your saying it is possible for a low tier character to win a tournament, my response is yes; consistently, my response is no. If you can't make that argument for most FGs out there, why would SC4 be any different? It's not a practical statement it's just theory.

Why is SC4 such a grabfest, because when your tools are stripped, the most damage you can do and your best option for pressure is to throw 50/50.
 
If your saying it is possible for a low tier character to win a tournament, my response is yes; consistently, my response is no.
That's all there is to it. Players of equal skill level have no reason to be letting the worse characters win. What the hell kind of sense does that make?
 
But people find bugs all the time in other fighting games and no one cares. Find one bug in Soul Calibur, and people lose their shit and say that it's SC3 all over again. Do you hear about the bugs in Tekken 6? Nope. Glitches in SSF4? No one cares. As long as the next game gets the support that it needs, this won't be an issue.

I think the netcode is fine in SC4,.

I agree with you on the "bug/glitches-part". SCIV is not crappy designed like SCIII. SCIII had an immense number of hilarious bugs. VC all day all the way! lol

But about the netcode... No, it´s really the worst net-code i have ever seen in a fighter i played online.

Only T6 pre-patch was maybe even worse...



With VF4 Evo and VF5, the execution in those games is way easier. Way easier. Akira's most difficult move is his K:G (don't know how to write it, since I don't main him, but its that 1 frame knee thing), which is difficult, but not necessary to being a good Akira. That's probably the hardest move in the game, but that is extreme because thats the only move in the game like that. Other moves, like Akira's SPoD/Stun Palm of Doom are no harder than learning Setsuka's Silver Moon Combo (nothing like trying to do Just ag:b or SS/CS). I can safely say that execution in VF is so easy that I almost never have to worry about it-- what I do worry about is scraping the kick button accidentally and getting launched. The hard part is remembering proper punishers, and max damage combo situations depending on front or back stance, weight class, etc -- its all mental aspects

You know, i just played the first VF4 version for PS2. Never played VF4 EVO and only a bit VF5 for 360 ´cause i couldn´t stand the changes they did to Pai over the time from VF4 to VFEVO to VF5... :/

And i had many problems in VF4(again not EVO) to get through some command-lists lol. Akira and Kage... Oh well itisn´t "my game" anyway. ^^
 
It's not as simple as blaming the netcode for everything. I could play people in Sweden no problem. I could play Ring all the way in Poland with no problem. I try to play someone from New York and it's straight ass. You have to take into account the network connection that the person is on, what else is going on on their network such as the connection being shared between multiple clients or someone is torrenting porn in the background somewhere, or if they are using port forwarding on their router.

You can also try making a room with just two people or make private rooms so that someone random with a shitty connection doesn't blow up the room that you are hosting.

Any improvement is welcome, but the online is not terrible. Plus I'm not expecting the game to play like Street Fighter because SC is in 3D where as SF is on a 2D plane.
 
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