Looking And Waiting For Something Special?

I even talk with Omega online and even he believes it's possible for someone to win with Mina consistently if they are good enough.
If he says that's true against RTD and Thugish then please be very clear to him about that.

Don't be hating on my Santa Claus analogy. By talking about possibilities you can't just pick and choose which examples apply. It's the same idea.

Lastly, I didn't just tell ZeroEffect I'm better than him. I actually provided an argument, unlike you. I'm just sick and tired of your guys' stupidity because you don't know how to make sense.
 
...
*points at RTD*

players win tournaments, not characters. hilde aside, sc4 is pretty damn balanced. the gap between even...say...rock and ivy isn't very big. any character can win and there isn't any huge hurdle to overcome.
... O____________O

BWahahahahahahahahahahahahah

really? Really? Ivy can out space the fuck out of him and to top it shes FAR more dangerous at grab range. CL 1BB+K, back step...Rocks like WTF is this shit?!?

The only reason I get away with beating Ivy with Rock is character ignorance and lag. It's hard for Ivy to space with lag. A lot of people also dont know Rock beyond 6K and throw loops. I can get away wrecking CF all day with 6B+K and not caring its unsafe as hell because they're too thrown off by it being grounded after block.
 
You know, when i played VF4 years ago i really had the impression that VF is more complicated and execution heavy than SC games are. Especially Akira...

With VF4 Evo and VF5, the execution in those games is way easier. Way easier. Akira's most difficult move is his K:G (don't know how to write it, since I don't main him, but its that 1 frame knee thing), which is difficult, but not necessary to being a good Akira. That's probably the hardest move in the game, but that is extreme because thats the only move in the game like that. Other moves, like Akira's SPoD/Stun Palm of Doom are no harder than learning Setsuka's Silver Moon Combo (nothing like trying to do Just ag:b or SS/CS). I can safely say that execution in VF is so easy that I almost never have to worry about it-- what I do worry about is scraping the kick button accidentally and getting launched. The hard part is remembering proper punishers, and max damage combo situations depending on front or back stance, weight class, etc -- its all mental aspects
 
Please be quiet, we are talking about the happiness of getting a new SC experience!! and the success of the community for been able to pull this almost impossible challenge to make Namco-Bandai do another game! Remember this: the character don't make the player, the player makes the character.

Omega always said you have to choose the character that you likes and have fun playing with it no matter win or loose. But if you want to win only than choose the character with natural advantage. Omega chosen the way of the warrior, but he confess that is a very hard way to competitive players. Tier list are made with the experience of a community but it doesn't have to be right.

Choose the fun first, and everything will come as bonus.
 
So...the player can make it so that i can't spam Ivy's Cl 1BB+K on Yoda to death? That's a lot of Gi'ing.

We're not bring this up for the sake of bitching, but there is an area you want your characters to be in and you should always push for the outlier characters to be within that range. I'd say Yoda, Mina, Rock are below it and Hilde, Algol above it. There's some characters on the border but I can accept that. Yes Maxi is bad...but even I feel he can do well in the right hands...but not the 3 I listed. You have to draw a line at some point.
 
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