Looking And Waiting For Something Special?

How about they use the powah of the cell and do that morphological anti-aliasing they used in The Saboteur? Also copy more redundant data on the disc to reduce install size on PS3?
 
A move can be FAST, POWERFUL, RANGED or SAFE.... Pick only TWO. No move should ever have more or less than two of these properties. That is really the best way to create balance. These are simple rules of economics.

Wow, I'm late. But, shouldn't EVASIVENESS be a category?


That's bullsh*t. If there is a highly skilled player that is dedicated enough and has enough of experience with the game, then it is possible. Kura getting second at Nats with Talim, and Omega getting top 8 at Evo with Zas already proved this.


Just like how there are people who like to minimize how much they have to think by using Amy or Hilde, there are also some people who actually prefer to be forced to think 10 steps ahead of their opponent by using a low tier character. It gives a greater sense of satisfaction from winning, and provides more room for self improvement.

And Oof while I agree 100% with this thought process, I think that it's hard to make a legit case for it based on the fact that it hasn't been done yet. If Kura had gotten 1st at Nats with Talim (and only Talim) or Omega getting 1st at Evo with Zas then that would be real proof.

 
a lot of times slower attacks can bait a fast GI. Very often people will GI the second they see the enemy twitch. These cases would reward to highly for Gi'ing fast moves, while giving less reward to a patient player who blocked the slow move.
 
Greater satisfaction for winning an uphill battle does not equate to good balance and game play. I'm sure a lot more people would be satisfied using a character that...well works.

Once again Rock vs Astaroth... I play Rock cuz he's stupid fun and good for trolling. I know he's low tier and I love him for it, but I'd rather him have tools over Astaroth and some guaranteed damage options...and well being a throw dependent character...actually having better throws than Astaroth.

A Rock vs Astaroth match requires the Rock player to be significantly better than the Astaroth player. That shouldn't be. The span of skill needs to be narrowed for what will determine a winner on average. You could theoretically win an entire tournament with Mitsu using only AA, BB, 2K, A+G, B+G, Gi, G. If you were a robot you have everything needed to win right there perfectly every game, but we're not; we make mistakes and when you have a character that has no specific advantages over the cast and it requires the opponent to make significantly more mistakes in order to lose, it's not fair.

Hilde vs Ivy...Ivy has to make 1 mistake to lose in a lot of cases, Hilde must make several. Add in the fact that the Ivy will be playing extremely safe and limited, she will likely not be going for maximum damage....furthering the amount of mistakes Hilde can make.

Balance can generally be summed up by the needed mistakes to win verse said character weighted with the characters ability to be in moments of favor and create those moments of favor. Even if Rock's damage were upped and guaranteed, he's still bad because he's rarely in a moment of favor besides a good anti-wakeup and he has very few good tools to get into a moment of favor. Astaroth is good at all ranges, can push and pull the opponent, has great guaranteed damage, great RO game, good SG game. Astaroth has weakness, but he has a lot of tools to put himself in a good scenario and he's very strong once he's in that scenario limiting the potential for a mistake. Amy needs the opponent to make a lot of mistakes to win due to low damage, but it's offset by the fact she has incredible tools to get in favor and stay in favor. Rock and Mina are simply bad at all these.
 
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