Happy new year to you too and everyone else. :p
Yeah, like you said, SCIV inputs are fine for itself. It shouldn´t be any more complicated or easier ´cause hell, SC is not VF or whatever. I just think that some SCV characters shouldn´t be that just frame heavy again and then i am fine.
VF moves are really no more complicated then SC moves. In fact, in many cases, they're less complicated.
The application of said moves correctly can be a lot more complex/difficult though. VF and SC are both proof that complex controls are not needed to have depth. That doesn't mean applying moves in VF can't be difficult, but it's often timing based, and more importantly knowledge base. That said, VF does have a few overcomplex moves, just like SC.
As for having characters require execution, all characters do require it already. It's not like you're just hitting buttons. What people are complaining about (At least me) are the characters that require execution that is harder then it should be, for no logical reason. My belief is that a mediocre player should be able to perform a character's entire movelist with an hour's practice at most, with the exception of JF's. Once you know the moves, then you can learn the game. What's the point of making people who are learning struggle with the game controls just because they like the wrong character? Any other genre this would be rightfully ridiculed as poor design. Make them struggle with learning how to use what they learned instead.
JF's are by nature 1 frame moves, just like SF links. I'm not arguing for the removal of JF's, just the removal of JF's that are poorly designed.
That said, I respect OOF's side of the argument, but those challenges will still exist in a more balanced game also, you don't have to intentionally gimp characters, nor should it be accepted as good design. Honestly, part of me wonders if you'd be offended if Talim became a top tier character.