Looking And Waiting For Something Special?

I can't believe questions are being asked about that picture. SC5 wasn't even announced. All we heard is that some dude got on Twitter. Why would box art already be available?! I know, it's because you're an idiot!

Happy new year.
 
While I agree with #1, there is a pic from AC, and it's a pic of Ezio.

I think what's more telling about the fake is the grammar and spelling:

"Over 25 stages in which to test your skill against oponents" (Opponents)

"20 characters inclusing Ezio..." (Including)

"Customize and play as your own character using the new designed 'Soul Creator' mode." (Newly)

Yep, it's a fake.
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As far as this execution conversation is concerned: People who are complaining about execution in SC are crazy. As a setsuka main who plays Ivy and Yoshi on the side, I can tell you that the execution in SC is quite possibly the easiest out there already. Make it too much easier, and I'm not sure I'd enjoy playing some of the characters. There is literally nothing in SC4 that causes a lot of problems as far as execution goes unless it's a combo that you're only doing to be flashy. (Soph 66B B2:B:B:B236:B comes to mind)

Sure, there's inputs like Ivy CS and SS that take a bit to learn, but really it's still not as hard as MOST of the 1 frame links in SF, or 90% of tekken's juggles or BB's combos. SC is already an incredibly easy game on the execution side of things, I don't see a reason to make it easier.

I love this fuckin' guy. Keep them teeth shiny, my friend.
 
So you would give Ivy a JF (fastest input) command throw with a half-circle command input doing 100 damage?
Isn't this a bit too much?
Anyway, I respect your opinion on the matter even though it's the exact opposite of mine.
Well, to sum up about what I was saying earlier is the following, imho always:
- The more risky or less rewarding a JF is, the easier the input.
- The less risky or more rewarding a JF is, the harder the input.

Are you talking about fighting games in general?
Because, If yes, then I'm sure you do realize than SC in general is already "input friendly" enough, compared to some other fighting games.

btw Happy New Year everyone!
Even though I don't think SCV will be released in 2011, it is almost certain that new SCV info will start being given to us very soon.

Landing a half-circle grab with perfect timing is tough, but failing it means you'd get a pretty, but standard strength throw. One option I'd consider is lowering damage, but making the fastest input unbreakable.

To me, fastest input grabs are a "fair" JF, because failing it means a suboptimal move, not get yourself killed, with the reward of 20-30 extra damage if you get it right. You wouldn't need to master it to master Ivy. Even top VF Wolf players don't get fastest input all the time, and if they do, it gets broken, so they have to use other things.

The Raph example listed above to me is an example of an "unfair" JF. Any move that requires a JF to have a positive effect is bad. I've got no problem with JF moves being sub-optimal if failed, but they shouldn't get you killed.

The problem with the old VF throw system was top players could do 3-4 throw breaks at once in the window given. This overnerfed grabs at master level. That's why the system was changed in FS. It was a case of option select negating options entirely.

BTW, SC does have the easiest execution of any fighter, and has the least to complain about. That doesn't mean that it can't be improved. To me, the only real issues are grabs such as Summon Suffering that have motions that SNK rejected back in the 90s (a long, sensible motion is fine- I suggested a half-circle, but even a 360 is fine) , and JF's that are poorly designed. Fix those two things and I have no issues.

No, that's not my reason for believing that it is possible for Rock/Mina to win. I've learned Rock, I understand his mechanics and the mind game potential that he has. He isn't hopeless, he just requires a highly skilled and dedicated player to win, just like Kura with Talim. And I've fought many great Mina players. I actually have to think to beat them. These characters are underrated due to so many people who don't use them, that just go with the popular opinion that they are garbage (I myself once thought Rock was garbage until I learned him), and then there are the players that use them but can't win with them so they blame the character.

Right now I find Dampierre in SCBD to be the most fun character for me out of the entire cast (even more fun than Vader), and I'm planning to use him in SC5, regardless of what tier he will be. And I'll be damned if he is "sc4 rock tier" and people tell me that I wont win with him. I'm not gonna blame the character, and I'm gonna prove people wrong. Just like how I mained Talim in SC3 regardless of her being one of the worst in the game. To me blaming the character for your inability to win is scrub mentality, at least in SC.

I do agree with you, that especially in 3d, it's often the player not the character. That said, the tiers in SC could be compressed. Just because you, as a top player, can overcome the tiers don't mean they that don't matter.

BTW you winning with Talim is like Kuroda winning with Q in 3S. It's the player being that much better. If some random pot monster wins with Talim, that's another story.
 
Good to see niggas is still stoopid.

Execution is fine in this game. Grabs are fine in this game. What definitely doesn't need to be changed is CS/SS to a simpler input like a half circle or a 360 motion. I guess you haven't played against someone who spams that shit like it's mapped to one button? Get practicing and you will be fine.
 
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