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SC2 was not balanced, it was SUPER safe. Hence why X stood out because everything she did was hella safe. (as well as most of the cast)
Then you had your few mid tier (Kilik, mitsu)
then you had your lower tier (yun)

I am all in for this. SCV should be imo like SCII was in terms of balancing.

Almost every character was awesome. I prefer a game where alomst every char is very strong than a game in which almost everyone is crap.

Damn, i still love those SCII command lists... :/
 
Would like to see a competitive Nightmare.

Yeah. there's too many overly versatile moves and ones that you never want to use. Ivy has SO many useless moves that never see play. I just wanna see some of those perks on the good moves transfer over to the bad ones.

Speaking of Ivy moves, I was never a fan of coil stance. It shared some moves with sword stance, so I always felt coil wasn't needed. I would like to see some of CS moves integrated into sword stance, and do away with CS.
 
isn't strength and crappiness relative ?

Would the game be more fun if every character was a hilde variant or a mina variant? It seems like if every character was mina level, in order to get ahead, you'd have to take some risks and get lucky. On the other hand, if every character was hilde level, the victor is generally the one that makes the least mistakes (and therefore take the least risks).
 
SC4 is pretty balanced from mid to top. But things like Amy's 2B+K shouldn't be in this game, a fast low that stuns and you can combo off on?...this isn't Tekken. Hell in Tekken those kinda of fast lows get your launched on block.

Low tier characters in this game a really low tier. Talim has an unsafe BB, so does Zasalamel for that matter. Way too many negative frames for some of these characters, leaving very few options.

I feel like every character should be scary to some degree.

What makes characters different in this game is they're disciplines or sword style. So regardless of balance the characters will never be the same. Amy isn't Raph, Cass isn't Sophie or Lizz, and NM isn't Sieg. This is the one FG where balance doesn't comes with boredom.
 
No. At the start of learning Ivy I didn't like CS either, but it's totally unique and very good. I feel the method of stance shifting was PERFECT in this (tho I would love no buffer lock even more >_<...cmon Sword -> Whip mode!). CL has better anti step than SW and a few move like CL 1BB+K and A+B that are fantastic. If anything her SE needs a LOT of fixing and WP could use some tweeks (so many bad WP moves). I think my only complaint about CL would be 214B pulling random 180's and completely fucking you over at times. I would love to see more push and pull options with natural flow to shifting EX: a new move CL 6BB+K would be a string that pulls them in and goes to SW mode or CL6A+K would push them and go to WP mode, CL 6BA+B+K would be something inbetween.

I would actually love too see a lot more options in strings that dealt with controlling position and direction and even soul gauge set ups
 
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