Lolipop Chainsaw

I just finished it, took about 6-7 hours. I'm...not quite sure what I think of it, really. The first 3 hours were fun/made me laugh/etc. but then it just began to lose steam, and towards the end I was just really looking forward to finishing and being done with it honestly. Funny thing is I came directly from re-playing through Bayonetta to playing LC, and immediately the combat/controls felt so...sluggish in comparison. LC definitely doesn't inspire you to be creative with how you deal with enemies, and the more interesting combos aren't going to be picked up till late in the game, at which point I didn't really care. Different games/purposes, I know, but I couldn't help but draw comparison at points.

Perhaps what kills some of the fun for me with LC is the fact that zombies bore me to death. I was interested primarily by the game's sillyness, and most of the entertaining sillyness happens in the first half of the game.
 
played the game and beat it in one go. it's about 5 to 6 hours game play which is what i expected for this type of game. it was kind of funny with some good adult humor which i haven't heard since Saints Row 3. that was nice but within the first hour i know the rest of the game was gonna be repetitive. and it was. i got the most powerful chainsaw combo and found myself trying to speed through the rest of the game for high score points and just to beat it. the Sparkle Combo thing where the screen flashes through a brief showoffy cutscene which greatly hinders the action. i don't think the replay value is good enough. another thing that got me was the dodging. it wasn't really traditional dodging but jumping. lots and lots of jumping. you can do a dive right after a jump but it leaves you open for hits. the bosses are pretty damn easy that i'm surprised that they are even considered bosses. at least the first one leaves a good impression. the dude that attacks you with words. i thought that was pretty cool.
 
the Sparkle Combo thing where the screen flashes through a brief showoffy cutscene which greatly hinders the action

So much this. When I saw the Sparkle Hunting moments in a trailer for the first time, I was like "this is gonna drag out fights -__-", and it really does, 'specially when you let rip with star meter and just want to maul a crowd and be done with it.
 
well i knew it was going to be a beat it once and not play the game again type of game personally. When suda makes a game it usually is a one time deal for me cause his gameplay mechanics always have something that doesnt make me want to go back.
 
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