JetSetDizzy
[11] Champion
* Changed rules for ghost placement in Scavenge Mode
* Player controlled Special Infected are no longer forced to un-crouch and lock strafe when they crouch attack
* Spitter spit that damages players on a moving elevator will now fizzle quickly
* Allow the survivor and infected to rotate the camera yaw while being attacked by a Charger or Smoker
* Smoker that has dragged a survivor to the end now gets the same cinematic flashlight as the Hunter and Charger
* Fixed a crash in physics
* Updated the Charger's hit boxes
* Updated the Jockey's hit boxes
* Updated the Spitter's hit boxes
* Fixed player health on being revived after a Charger slam over a high ledge
* Fixed versus scores not resetting after a vote to change campaigns
* Fixed being able to use defibrillator on dead players who were far above or below you
* Fixed pink glow on dead survivors
* Fixed being able to hold crouch while incapped to get better weapon accuracy
* Fixed players pushing against some props causing them to accumulate downward velocity and then take falling damage when they let go of the forward key
* Fixed a case where an incapped survivor inside a rescue vehicle would trigger both the escape sequence and a round restart
* Fixed the helping hand from getting stuck when extended
Other VS mode stuff not mentioned in patch notes.
-Infected stumbles all dramatically reduced.(This is a great buff) This includes charger stunning himself by hitting wall and the shockwave from this now gives frame advantage
-New glitch where in stage 1 team that starts as infected can spawn before survivors leave safe room.
-Jockey gets instant recharge after being shoved from a survivors head
-Hunter occasionally barrel rolls (new animation) when shoved from a survivor(previously only existed for AI?) he can pounce immediately after.
-Air walking is gone.
-Infected Team's Incap bonus is now gone, team with most infected damage now used as a tie breaker and is awarded 25pts.