King Of Fighters Thread

i was playing this a tad at Supercon this weekend and well..... beating up on a dummy > SF4 in general lol.

but few things, training mode shows no command list, and apparently button mapping sets it to both controllers/stick at the same time. That's really weird.
 
Playing Iori feels pretty weird now. It'll take a little getting used to.

I personally don't have an issue with the amount of characters but who. It's like some of the former teams got completely shafted. I know the reason why they went with the number but the who is...oh well. I still plan to buy it since I support SNK.

lol, are patches usually that big? Maybe they'll add another character! Anywho the reports seem to be that some options that weren't available before are now open and the netcode is better but not great. We'll see later on.
 
but few things, training mode shows no command list, and apparently button mapping sets it to both controllers/stick at the same time. That's really weird.

RB/R1 to switch pages on the menu, command list is over there in practice mode.

vid with some basic system mechanics, good watch if you're new.
 
Ash's walking away animation cements him as a total douchebag lol, and throwing sonic booms from his pocket?

Love that about him. It's like he's constantly saying "Sigh, i have more important things to do right now."

The game is great, but they need to get on that netcode like yesterday. I know Blazblue actually was pretty fucked up for like the first day i think but they patched that shit real quick and now its amazing. KoF12 is especially in trouble for this because they stripped down all the typical fighting game extras and just gave us the important stuff. Thats all well and good but if the online portion is totally unplayable then its not like we have other stuff to dick around with in the game.
 
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