Kayane's Video Interview with Tago-san!

there is no way they are gonna design 12 new characters and have them balanced by summer next year, let alone all the old characters that they will need to tweak. the game is either gonna get delayed or we're gonna get rushed half-hearted attempts at character design and balance.

calling it now: game is gonna be in a horrible state at launch, because namco is going to put game balance on the backburner and rely on post launch patching to get the job done
sounds like MK but MK is a very simpistic game that only has a few moves per character that aren't shared. God i hate how lacking in depth MK is, rant over.
 
I'm loving the Voldo footage in both videos... Moves they took away in sc2/sc3 are back for sc5 ~ I'm lovin' it =)

-Manta-
 
there is no way they are gonna design 12 new characters and have them balanced by summer next year, let alone all the old characters that they will need to tweak. the game is either gonna get delayed or we're gonna get rushed half-hearted attempts at character design and balance.

calling it now: game is gonna be in a horrible state at launch, because namco is going to put game balance on the backburner and rely on post launch patching to get the job done
I hate to agree, but I can't see Namco giving us all of this. Maybe they will go the Capcom route. Come out with Soulc Calibur 5 - Super Soul Calibur 5 LOL.
 
there is no way they are gonna design 12 new characters and have them balanced by summer next year, let alone all the old characters that they will need to tweak. the game is either gonna get delayed or we're gonna get rushed half-hearted attempts at character design and balance.

calling it now: game is gonna be in a horrible state at launch, because namco is going to put game balance on the backburner and rely on post launch patching to get the job done

While this is probably true... so what?

SC4 was literally broken beyond belief at 1.00, Ivy Infinite, Voldo 80% combos, Hilde Charge Timers tied to EACH BUTTON...

How about other competitive games? Starcraft has OPEN BETAS and the game is still broke as shit at launch and requires some time in the wild to be patched. WoW Arena constantly undergoes patches to tweak it's balance and was overwhelmed with OP stupid tactics on launch.

It's not like anyone really counts the competitive results in the first month anyways due to the impossible hurdle of "character/gimmick" ignorance... so that doesn't much matter.

The fact of the matter is, why does it matter if it's broken on launch? That is pretty much the norm now. We don't live in 2000 anymore where we get what we get when it drops on console and nobody has a high speed internet connection.

-Idle
 
EVEN IF they for the most part ignore balancing until after the game has launched (they have to have at least some balancing so the game is at least playable), I still doubt they can come up with 12 new, well-designed character concepts by summer of next year. As far as bad character design concepts (I hope they dont poop out 12 generic anime stereotypes instead of actually being creative) and poorly designed/uninspired movesets, those arent really things that I see them being able/willing to fix with patches. I doubt they'll have time to refine all the returning character's movelists either.

I don't like how game companies do business nowadays. There is no possible way that Odashima and co. have the type of drive and fire for the series that they should have (and that is necessary to deliver the type of quality game that the community is seeking) when they are working 5-6 days a week doing 12-14 hour days.

Even Blizzard's vice president of creative development, Chris Metzen, has openly admitted to losing the fire and the drive after a while working on something, and Blizzard is well known for their policy of "release the game when it's ready", giving their employees ample time to work on their projects.

I might be digressing a little bit here, but the few puzzle pieces that Namco is throwing us don't seem to form a pretty picture so far. I'll admit that this is for the most part needless worrying, but Namco sure could do a better job keeping us more involved and easing our concerns.

...and we have every right to be concerned after all the problems that SC3 and SC4 had.
 
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