Kayane's Video Interview with Tago-san!

ZWEI is shaping up to be a button mashers delight.
Well, you know what Tago said, "more accessibilty". That phrase has been worrying the F outta me since this whole thing started. And I think that's what they meant, "button masher's delight". To paraphrase Tago, he said he wanted people to pull off moves that are amazing and stunning without having to do much. My SC is the SC where those players who get to know the system and their character are the ones who win. But I guess I'm a samurai at heart. I'm arguing a matter discipline and focus and wit with a blade in your hand, versus some one else and their boom-stick!

This is the thing i am most worried about with this game...
...Please start some kind of developers blog. Explaining the intent of a mechanic such as Just Guard would go a long way to calming down the community and producing more meaningful discussions. Is Just Guard meant to be a mechanic to stop strings from being used too often? Are frames in SC5 being made to give more advantage on block and therefore you felt that some kind of counter option should be present? Will there be more guard cancel options for strings that will provide a way to not be punished?

Well either way I enjoyed the interview and seeing some of the Hilde changes made me happy. Keep up the good work.
I wish to "like this 50 more times".

Even visually, I am seeing a strong influence from Guilty Gear.
 
I'm glad you enjoy the interview !! Thank you for the messages. :)

I'm not a journalist at all, just asking questions as a SC fan for fans.
I tried to find questions that would please the most fans possible. If I could, I would have asked so much more ! :p But it's already 10min of interview, it's a lot ! :D
We all wouldn't mind if you were our official journalist! Am I right? No pressure. LOL

I'm happy to see you like the characters gameplay and changes. When I discovered them, I was as excited as you, and I'm still ! After the JG/GI debate, it's reassuring that you like that at least !

I really enjoyed this interview, I can tell you that Tago-san is so nice and friendly, always smiling, and willing to make the best Soul Calibur with Daishi Odashima. We're lucky to have them both as producers. :)

It was such a nice meeting. Project Soul is definitely too cool. :)
Who wouldn't be all nice and smiling and friendly while facing you?!
 
Not arguing. I'm curious how you can tell that it forces a fallen player back up? or are you talking about bouncing and juggling?
I meant if the stomp hits grounded it pops them up into EIN's attack the same way it does if it hits a standing opponent, although that overhead looking mid he does to slam them into the ground after EIN's attack visually looks like it will set up for a tech trap knock down so maybe it was a tech pickup.
 
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