Just Guard Tutorial By Aris

The benefits of JG are so neglegible that you might as well block. And if you see an unblockable coming, just hit the guy first. There's really no use changing the system the way they did. Now if they wanted to patch the game so that JG would parry, that just might fix this game. The only thing keeps this game going is the people who like to play dress-up. Seriously, thats all the add-ons have ever been. I recently got Tekken6 and that game is more in depth. Cause without the classic GI system or even the one from SC4, this is essentially a tekken game with weapons but with far less you can do with your character.
 
The benefits of JG are so neglegible that you might as well block. And if you see an unblockable coming, just hit the guy first. There's really no use changing the system the way they did. Now if they wanted to patch the game so that JG would parry, that just might fix this game. The only thing keeps this game going is the people who like to play dress-up. Seriously, thats all the add-ons have ever been. I recently got Tekken6 and that game is more in depth. Cause without the classic GI system or even the one from SC4, this is essentially a tekken game with weapons but with far less you can do with your character.
The benefits of JG largely depend on what you're JGing and what character you're playing.

For UBs, sometimes your only option is JG them, like in Yoshi's UB traps or Viola's CE into UB.

One effect of JG you might be overlooking is that when JG, there's no pushback. This often means you can punish moves that normally would keep you out. It also means you can buffer a throw if you up close; you don't have to waste time running in.

I can't even believe you can think that the benefits of JG are negligible... when you're JGing you're making their moves less safe! Say you add just 5 recovery frames to every move a character has (JG adds more than that)... you don't think that would be a big deal? JG something and the momentum is yours -- the same can't be said for guarding.

And what's wrong with the new GI system? GIs are REALLY strong in this game! If you don't have enough meter to GI when you want to then you're probably mismanaging your meter or trying to GI too much. Too much even for a previous SC.

Tell me what character you play and I'll tell you how the JG system affects their game.
 
JG something and the momentum is yours -- the same can't be said for guarding.
This is a really important point. If you can treat JG casually like it's nothing, not only can you use it for punishing certain moves, you can also use it to just take the momentum and it's pretty much free mixup right there.

GI is pretty strong now that H/M/L are repelled. And, don't forget that GI > CE is 100% guaranteed...
 
"The momentum is yours"? JG doesn't stop an opponent from executing his combo. It is far more efficient to just hit him with a quick attack than to stress yourself over trying to time JG and then hitting him with a quick attack or whatever. I've been in practice enough to do the JG almost any time i want, but it never gave me an advangtage against the training CPU. I don't think another player will be easier. The classic GI was the go-to for bailing out any level of player. That's what made matching exciting, the fight could turn around any second. They talked about making characters more accessible this time around, but all they did was stiff us on the movesets; the classic GI is really what made every character accessible to casual players and new comers. I hope those who are responding are not players that started with SC4, cause then they don't know what's missing. But getting back on track: Signia, you have a solid rebutle. Your point of no pushback seems beneficial. As for me, i'd rather take guaranteed guard, get set into position for my retort, being that i know the positioning of my counter attacks, and punish him while he's in recovery (since its gauranteed) because the only time JGing is effective for what your talking about is the same as when just old fashioned punishing is effective — at the tail end of a combo, or else you get hit with the rest of it anyway. Who do I play? Who did I practice with? Try Ezio's 3B after trying to cut into one of Nightmare's combos. 3B or 1B are some of his quickest attacks. But i'll keep your advice in mind and practice further cause it may have been patched since last time i tried.
 
Back
Top