Is it better to specialize or generalize?

AuLord

[01] Neophyte
A sort of age-old question regarding fighting games. Do you marry your character, or do you play a wide variety? Of course there are grey-areas as well; some people prefer to play two or three characters, but is there an advantage to generalizing or specializing?

There are those who can play a whole wide-variety of characters and succeed greatly. They can gain a lot of knowledge about match-ups, approaches and when one thing doesn't work in a tourney, they can always try another character on the opponent.

Then there are players who only play one character. They receive the advantage of learning every nuance a character has. They can bring this fighter to new heights and in a way, negating having to learn a new character because they can defy a counter-match pick just by pure knowledge and expectation.

When you learn objectively, you can observe a wide variety of approaches, and learn a multitude of enemy weaknesses to pick apart, as well as having an enormous amount of experience to draw on. If you learn subjectively, you can see the game from inside to out, using one set of tools as a means to overcome any opposition.

Is there a better approach? I'm actually just curious what the community thinks. While I don't believe there's a right or wrong answer, I think it makes for interesting discourse.
 
It's good to specialize, but in a few characters... I specialize as Ivy and have Voldo and Hilde as my "backup" or my other good characters, but I still can't coordinate them like I can with Ivy.
 
Generalizing allows you to avoid bad odds. Specializing allows you to overcome the impossible odds.
 
If you want to get really good, pick ONE character and stick to it.

Once you know that character very well, then you can branch out. But I'd suggest specialze until you can overcome impossible odds, and then generalize so that you can avoid bad odds.
 
I believe that the best is specialization.
Every character has their own better way to punish a certain opponent's move.
Better know every options of your character versus the whole cast. (Your tech jump attack can punish this move, but your other character's tech jump options can't punish it.)


...That said, I'm an alt-a-holic, so I can't stick to one character for very long before I need something new...
 
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