I'm so tired of this

a noob-friendly charecter that is designed to let newbies to the series get a feel for the game and explore basic mechanics/movelists.
That is actually a very fair assessment. Since you weren't talking about Sophie mastery (which IMO would be harder given her limited moveset), I fully agree with this statement.
 
Sophitia is not an instant win button however her 236B and low hits are extremely overpowered, mainly her 236 since on counter hit(which is basically what its for) the damage is crazy high. Shes just easier to use than most chars and you have to know what to expect
 
44B+K is -12 on block, and puts you in FC. Not a lot of characters can punish that... unless you're referring to its linearity, which is an issue with most major SG moves anyway.
 
Sophita isn't a win button at all. I feel like I have to work harder with Sophie, than I do with Cass (but of course, Mina takes the cake). Soph doesn't have a mixup game, unless you consider mid vs 66A+G I guess. You really need to be on your toes, and look for openings where she can get in (with AA, BB, 236B, 236236B, etc). And her most damaging juggles are harder than most (I find it hard to buffer 236236B for juggles, although I'm getting better). Plus no stuns almost :(.

Online, she looks broken, as 1AA and 4AAA become god like. The "correct way" (notice " ") Sophie, gets hurt in lag, with her punishment and spacing game heavily reduced. Just my thoughts.
 
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