I have a idea:what if there wa s a soulcalibur history(like tekken tag ) game

do you want Soulcalibur: history

  • Yes

    Votes: 3 27.3%
  • No

    Votes: 5 45.5%
  • Undecided

    Votes: 3 27.3%

  • Total voters
    11
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

People who just recently started playing or dont play soul calibur in depth do not have enough knowledge of the game to make their Wall combos be long and damage heavy.
So you're implying that I don't play Soul Calibur in-depth and I lack the knowledge?

FYI I play SC4 a week after itz release and I still do play this game. I play with casual, and tourney players (high-level and in-experienced) when time permits it. I've also had a few tourney experience.

Furthermore on wall combos, I've seen some heavy wall combo damages done from characters such as Nightmare and Cervantes. Cervantes has WSA 4KK W! 66B CH3B setup, WSA 4KK W! iGDR setup, iGDR 22_88A CH3B_iGDR setup, aK W! BT B+K setup. Those combos are HUGE! and damage ranges from 80s to around 100s; that's pretty large from my perspective.

So ya that first quote of yours is pretty inaccurate.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

I'm seriously baffled as to what character he keeps losing to to feel this way. The only 3 characters I can possibly justify this with is Hilde, Yoshi (who both have at least one combo I can't stand), and Ivy (which is probably an online Ivy and if you don't know how to shake then you're ROYALLY fucked).

It sounds like you want SC to just be about pokes and really I feel it still is. I think you're playing too much online and falling into lag shenanigans that look like huge guaranteed combos. It could also be you're walking into parts by teching, not shaking, or attacking at the wrong times. Also you may be confusing strings and combos.

This is not to say every character doesn't have combos, but they're not really the cornerstone of them. I don't run at people with Ivy trying to land CL A+BA+K every opportunity. I think of mix ups, spacing, and SG damage off of pokes way more. I'd rather spam CL 1BB+K and CL AA in most cases.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

yet another thread that has gone to "fuck you...no fuck you..." I love this place

HRD
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

I can only offer this piece of ancient wisdom passed on to from the generations that stood before me.

"Take it to PMs."

yet another thread that has gone to "fuck you...no fuck you..." I love this place

HRD

Fuck you Dave
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

ummm wow...ok where to begin...

Free damage. EVERY FIGHTER has free damage IF you do something incorrect that leaves an opportunity for it.

Glad you cleared this and said every fighter cause I can think of a game that you can't punish on :cough: brawl :cough:.

Imo I would like to see a soul calibur game with nothing but soul calibur characters; and the whole cast from the soul series. It's stupid they keep taking out the original cast members. That's like taking Vega out of Street fighter or taking Nina out of Tekken, which in turn people lose interest. I don't understand why Hwang and Li long were takin out because Maxi or Yun Seong isn't a clone of them. Throw some new characters in there, fix the hit boxes, better net code, and slightly speed the game up and you got a good SC5 game!

If they want to make guest characters in a game, make an alternate soul calibur game like they have Tekken Tag and fill them in with guest characters; old and new.

I would love to see an Action RPG type version of the Soul Calibur storyline; I think a soul calibur quest would be a nice addition. Kinda like they did with the Tekken campaign mode in t6 but with soul calibur peeps. And instead of just money you get experience and level up etc.
 
Back
Top