I have a idea:what if there wa s a soulcalibur history(like tekken tag ) game

do you want Soulcalibur: history

  • Yes

    Votes: 3 27.3%
  • No

    Votes: 5 45.5%
  • Undecided

    Votes: 3 27.3%

  • Total voters
    11
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Madnis I do agree that SC2 was a way faster game than SC4 and honestly I agree that the next SC should be faster, but in regards to your other comment, tell me which combos do you see in soul calibur that are "long" combos that you have to wait and "watch the screen while they unfold"?. Except for a couple of Yoshi's and Hilde's i cant think of many other characters that have those. And if they do it is a minimal part of their game that cant be abused of. I am starting to think that you haven't really seen videos/played a good amount of Tekken 6 and Soul Calibur 4. Also as IFB said an essential and basic part of this game is shaking stuns, most the stuns our there can be shaken and shouldn't be leading to other combos off of it.

Now your telling us to keep an open mind to your ideas but your obviously not even considering the possibility that the people here who have spent hundreds of hours playing SC4 and Tekken are right about their views of these two games. How can you say they are the same when you admit to not playing this game at the deeper level its supposed to be played?.

One thing though Madnis, and I probably shouldn't be saying this because it wasn't directed toward myself, but try not to patronize other people by saying things like "Ill pray for you"; it doesn't add anything to the argument and it increases the negativity and general animosity between the people having the discussion.

Again i'm not hating or bashing on you or on what your saying i'm just expressing my opinion.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

sorry about double post. -_-
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Madnis I do agree that SC2 was a way faster game than SC4 and honestly I agree that the next SC should be faster, but in regards to your other comment, tell me which combos do you see in soul calibur that are "long" combos that you have to wait and "watch the screen while they unfold"?. Except for a couple of Yoshi's and Hilde's i cant think of many other characters that have those.
I can name you one feature that enables long combos. Wall combos. SC2 gives opponents the option to escape while colliding against the wall; in SC4 they removed it completely not to mention there are some move options that eliminate air control.

Madnis may not play enough SC4 but I can prove from my experience that the combos feel more longer than was in SC2. I played a bit of Tekken 6 and they are huge on combos. To me SC4 is pretty much following that route though not completely.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

Okay almost every fighting game has long combos. In almost every fighting game people mix between pokes and combo starters. This is not a Soul Calibur and tekken thing. You see the length of combos in 2d fighters like Blaze BLue and MvC. You could argue that Sf is following this as well seeing how the combo ability is increase looking at SF4 with all the EX moves.

Madnis

the thing is that these long combos have moves they generally start with. When you play you watch out for those because you know if they hit you with that one thing they will start a combo. If your opponent can consistently hit you with their combo starters they will keep going for it and it might seem redundant. Also as stated above there are shakable stuns that you can get out of.

And in all honesty as stated above it is illogical to think that people who play the game with more dedication are missing something that you can see in moments. I played both games casually in the past and never saw them to be the same at all.

But either I don't think we'll ever agree on that but back to my original point. You may not enjoy the game like you used to, you may think it's just Tekken with weapons, you may think it's lost its identity, but there are many who don't agree with that who will continue to buy and play future installments. Yo are welcome to have your own opinion but that's just what it is, your opinion not absolute fact. So like I said you feeling its not worth making doesn't mean they should stop making it.
 
I have a idea:what if there wa s a soulcalibur history(like tekken tag ) ga

People who just recently started playing or dont play soul calibur in depth do not have enough knowledge of the game to make their Wall combos be long and damage heavy. Second, Tekken is almost 100% combo based. You can see this in tournaments, it consists of : move move move move, punch, kick, juggle juggle juggle juggle juggle juggle move. Most of Tekken combos deal 1/3+ of the life bar and usually the games are much shorter because of this. Unless I have been watching flukes since I started playing, Soul Calibur doesn't resemble this in the least.

Saying that SC is moving towards Tekken because its combo system has developed since previous installments is like saying that SC is trying to be more like BlazBlue.
 
Back
Top