Hitbox Review

I still can't play 2D to save my life. or plink.

seriously who thought it was a good idea to put just frames everywhere


But the super at the end comes right out. No up-forward input, no slow 1P side QCF.


I'd say it takes about two weeks to adapt to it, for any pain/soreness to subside (for me, it was my left hand, specifically around my wrist). But once you're there, you're there. (Hitbox won't cure internet/tournament nerves, though.)

You have to spend some time experimenting, too- the methods in the Hitbox videos may or may not work for you (just like how players grip the stick differently). Dustin has a really slick finger technique for double half-circle inputs- I can't do that at all, I have to wear a glove and use my index finger to slide twice.

Also, the bottom of the Hitbox is... cold. I wish there was some felt on there or something. Oh well.


I would say, the "capacity" for success is greater, at least in theory. You still have to put in work to make it shine, though.

Kinda repeating myself, but I feel it needs to be said. I thought I was gonna be pro when I first got my Madcatz TE.
What a surprise that was...
 
I found a vid that makes Hitbox seem pretty cheap


I'm guessing the same could be done on SC to make it easier to do 66/44 inputs, or Voldos 666B
 
I pretty much gave up on mine. Just traded inconsistent CE's on one side for the other. Never felt like I'd gained any actual input advantage over a stick at all.

Hence my snarky comments on stream at Evo.

Wow thats funny and makes me feel so much better. I am having the EXACT same problem. On stick i can get CE 100% on 2p side and maybe 50% on 1p. However on the hotbox its almost opposite. But I do find that overall the execution is more precise on the hitbox. I just have this problem with speed when i transfer from middle finger to ring finger. I also agree with Drake about how it benefits some characters but maybe not others. tried it with Ivy thinking I was gonna get iCS right off the bat. I can barely get CS at this point. The other really annoying thing with Ivy is the 6B8. I can do it but good god it takes every bit of concentration i have and doing it after WC 1B is damn near impossible at this point.

I have noticed some good things on the HITBOX that have immediately improved my game. I can block lows better on reaction. Not sure how but I can. Things that I thought would initially be hard I'm finding to be easy and vice versa. Just frames also seem a little easier.

Has anyone else noticed that SC5 actually doesn't like certain inputs to be too fast. For instance Ivy's 214 B for me has to be slowed down on the HITBOX or else it yields 4B. Pyrrha's 236B is the same way. If I input B anywhere near 236 it comes out as 3B. I know I'm doing it right too because I'm looking at the command record on the bottom. So essentially I have to slow it down and make sure the B comes well after 236. I'm assuming this isn't an issue with fast 2D games.

I think once I get my head wrapped around my thumb being on UP and my Ring finger being retarded, I will like this controller better than the stick.
 
I still love my hitbox. the only thing I don't like about it is doing full 360's, but I don't really play any games that require that.

That 2,3,2,3 CE trick completely changed my world on SC5.
 
I still love my hitbox. the only thing I don't like about it is doing full 360's, but I don't really play any games that require that.

That 2,3,2,3 CE trick completely changed my world on SC5.
Exactly, 2323A+B+K on a hitbox is easier than CE on a stick.
I agree with the overall drawbacks pointed out by Drake, but I'd say that in my case, Hitbox improved vastly my mobility and 1P 2P input conversion.
On a stick, I wasnt able to perform moves from 8wr that included 11 and 99. Wrist position was too awkward and the speed was pathetic. Also, my hand was too lazy to 8wr UP, so I always used 22 for walking sideways, even if its not desirable due to tracking. having buttons on a hitbox made it possible to perform every and all 8wr inputs.
 
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