Help chosing

After watching videos of top Japanese and Korean players I can't understand how somebody likes tekken even at top levels is a juggling fest, I'm not saying that isn't technical but the game mechanics seems retarded with all that combos.
 
My own experiences and feelings about Tekken and Soul Calibur...
For all I know, they both have their own charms and they're similar. I personally prefer Soul Calibur series because the match-up list isn't as big, the movesets are more simplified than before, and the combos you have to remember aren't as demanding as "jugglefest" Tekken.

I wouldn't mind getting into Tekken, but it's too much for me to learn to finally reach the average competent player. The amount of time I put into one character versus the rest just sounds like a lot. Factor in real life which always gets in the way, and it'll be a long while before I really reach that goal haha.


The same could be said for SCV, but I like how simplified it is to pick up. Before a complex character like Hilde was just a math problem compared to the SCV version. She's still a math problem now, but I can actually play her a little. Some say this new SC game ruined SC, but the obvious reason is they haven't let go of the previous game. In this case, you don't necessarily need the old games to help you for SCV.


Time for you to run the gauntlet....
For starters, lose the scrub ego syndromes. Not saying you have one now, but trust me. You don't wanna be those guys who say: Ring-outs are cheap or you spam the same moves and many other excuses. Those guys are what we call scrubs not because we're mean, but because they're like 7 year olds who don't wish to get better and play by their own rules.


The best way to approach SCV is to be voracious to get better like in any situation. It's okay to be frustrated, just know we're here to help....hopefully *eyeballs certain 8wayrunners*.


Anyways, enough chit-chat, I think you should go here. Bare in mind that it's best to learn at your own pace and if you're stuck, ask DrakeAldan and/or anyone else you feel comfortable with.

I'm here as well and despite not having as much knowledge as other peeps, I can help you either learn some pocket Yoshimitsu or teach you how to kill Yoshimitsu. If you're into some CAS stuff, you can click the link in my sig to explore when weary of hardcore knowledge and training.

Once again, hope to see you around.
 
I've played both and from a competitive stand point i believe SC5 has more going for it than Tekken. Here's an example.

When I play Tekken I have this set combo that i want to get off. No matter who i'm faced off with I want to land the same attack. I don't have to worry too much about who i'm facing or too much how heavy a character might be or too much about a person's adaptation. It's a match of who makes the first mistake.

Soul Calibur is not that much different in terms of feeling for the opponent and how heavy a character might be. but the move sets to me are a lot more crucial. Also in SC i can poke without having to worry about getting bombed for it. Look at Keev in his earlier SC5 tournies (i don't keep up with the SC5 scene much anymore :P). The dude will tap your foot all day. It was too risky to try and see it coming and Guard Impact one of his low kicks because if you whiffed you were gonna eat major damage.

In tekken they make foot tapping a no-no. if you try and foot tap all the other guy has to do is press down-forward and, boom, you set yourself up to be juggled.

Also mixups seem to have a bigger presence in the soul calibur games than tekken. Xianghua in soul calibur 4 had a 50-50 mixup that was great for keeping the opponent on their toes. I haven't seen many mixups from as many tekken characters but they do exist. like Lars for example.

One thing that has been my pet peeve about Tekken 6 and up is the rage bar. I don't like this particular comeback mechanic. if you get to that state and you are facing a guy with 80% of his health and he makes a mistake by falling for a setup into a juggle, you literally can K.O. him from his 80%. Now SC5 has implemented a comeback mechanic as well but is not an immediate effect. the down side is those SC5 supers. A lot of people use these supers as a "panic button." and since these supers have high priority then they will beat out any attack and connect. Thus, this mechanic also takes away from the skill level from Soul Calibur. but with the presence of "meters" also adds a level of skill where meter management must be handled and could change the tide of battles. (did i say "could"? i meant "will".)

So my final conclusion; get Dead or Alive 5. just kidding, just kidding.

but seriously, the two games are different. they suit different style of players. so try out both and see which one caters towards your comfort. that's what i did.
 
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