Jaxel
Administrator
There is one major thing that differentiates XBL vs PSN... On XBL, you rarely get experimental games, all it ever had was Braid and Geometry Wars. However, PSN has been a lot more supporting of niche and independant type gaming. With games like Everyday Shooter, Echochrome, Dark Mist, Blast Factor, The Last Guy, Pain, Soldner-X and many more. Sure, if you want retro classic gaming, going with XBL would be the better choice, but PSN offers way more original games; and who wants to pay for classic games on XBL or Wii, when you can play those games for free on ROMs. Now I've bought over a dozen different niche PSN titles and so far there is one that stands above the rest... and for the next two weeks, you can get it for only $5!
PJM is not your average Tower Defense games... the mechanics of the game make it that way. Instead of controlling your build queue with a mouse and keyboard, you control a character on screen and you walk him around to build things. This limits your ability for speed builds and forces a more Tactical approach to your builds. Not only that, but you can't build anywhere you want, unlike other TD games; you need to use trees as the foundation for your towers, so you can only build where there are trees... and thats where the strategy comes in. Some advanced warning though... PixelJunk is notorious for making their games REDICULOUSLY hard, this game is no exception (although they have just added a difficulty patch, so who knows).
Here's a video of one of the hardest levels in the game to Rainbow (win without losing a single child in the creche)

PJM is not your average Tower Defense games... the mechanics of the game make it that way. Instead of controlling your build queue with a mouse and keyboard, you control a character on screen and you walk him around to build things. This limits your ability for speed builds and forces a more Tactical approach to your builds. Not only that, but you can't build anywhere you want, unlike other TD games; you need to use trees as the foundation for your towers, so you can only build where there are trees... and thats where the strategy comes in. Some advanced warning though... PixelJunk is notorious for making their games REDICULOUSLY hard, this game is no exception (although they have just added a difficulty patch, so who knows).
Here's a video of one of the hardest levels in the game to Rainbow (win without losing a single child in the creche)