Hate Speech: When Worlds Collide (Revisited)

The online is great for improving in general and even more so when you start to play regularly with players of a similar skill level to your own.

I've also been very impressed with the Legendary Soul and Quick Play modes with regard to improvement. The CPU player in Legend mode will pretty much punish anything it can, so it's a good lesson learner. The 'A' class CPU opponents in Quick Play will also do the same.
 
yea the online record thing is pointless cause in the long run it really doesnt matter.[/quote

Here are some reason why the stats (License) Matter:


Looking At your Opponent (in the long run after 4-6 months with the game)

1) They give you an idea where the opponent spends most of the effort

2) What their rank is (C1, E4,B3,etc) vs How many battles they've actually fought
against Humans or against CPU in other words do their rank match the number
of games played.

3) between 0 and 500 games played (possibly noob), between ( 500, 1500) a little more than a casual player, between (1500,2500) serious-intermediate player,
between (2500, 5000), serious-approaching advanced payer, over 5000 games played (advanced players). If you run into someone with over 2000 games played, regardless of their win/loss ratio, you're in for a fight, over 5000 games played,
you could be in for a but kicking.

4) You can find out who their Main is LOL

5) You can find out if you both like to play similar modes of the game

Looking At yourself

1) What your overall progress in the game is as far as colleting items and
weapons

2) You can see what you percentage distrubtion in terms of which characters you
use the most often in ranked order.

3) you can see how many W/L you have online and in which modes you have them

4) You can see how many W/L you have off line and in which modes you have
them

5) You can see the number of VS games played

6) You can see how much time your spending on the game vs how much
time your opponent is spending on the game.

You can look at your W/L ratios and compare them with other people who have put about the same amount of time, in the same modes, with the about the same number of fights as you have to see if you're average, below average, above average, etc.

Getting to 10,000 matches played Win or Lose, is something of a Fighting game Milestone. Without Statistics you might think you're there, when you're really not LOL.

The number of games played, really is important. Here's why, even if you lose most of the time, you're still learning. Its literally impossible not to learn if you play enough games. For example, if you only play 20 or 30 times and you lose most of those matches you haven't played enough to be forced to learn from your mistakes, you could still be winning the games that you do win out of luck. But once you've played a few 100 matches, now you see what you're mistakes are, especially if you're playing different people online. Once you cross the 300 game mark you will start to self correct automatically, even without thinking about it. Once you've crossed 500 games you're going to improve your overall game little by little even if you try not to. Just the volume of games, diversity of matches and people (the human brain will force you to learn) LOL. Many players don't pay serious attention to training mode and movelists until they crossed the 1500 games played (win or lose) , at that point there is a consious effort to improve technique, and expand skill set.

Yea dude, W/L stats matter online or offline. Where players spend most of their matches says a lot about the disposition of that player. These stats can be used to your advantage if you really want to match up against the right ppl.

AFAIC the more stats Namco gives us the better. I'd like to know numbers/percentages of successfule BE,CE,GI, Throws vs Throw/escapes, numbers of perfects, Numbers of Players I've played above my rank, and beneath my rank, as well as rank the moves that I use in terms of frequency. We all spam more than we think we do LOL. Not everyone cares about this level of statistcal detail, but for many this would be indispensible.


Project Soul Bring on the Stats online and offline!
 
Lag tactics exist, but I feel like playing against them is almost like training with ankle weights. Sure, it's gonna fuck up your stride, but it's still got benefits where people choose to do it.

Personally I think it's a great place to learn your matchups. Nothing is an unpredictable as an online player with no concept of how to play, so you get to see a lot of situations you don't normally. This will give you a basis for testing matchup stuff people don't normally use if you apply a simple modifier. If the random does something you wouldn't expect into something bad, you can say to yourself "What would happen if he did the random into something that makes sense" then use logic and probably get an assist from the frame data to actually come up with a good sense of how the situation works and what your options are to deal with it.

Even after that you still need to practice pushing buttons properly. There are very few of us who can just say I'm just gonna do this, there every fucking time. Then actually do it. It takes practice to apply what you know, and online is a great place to do that. Even if the results don't mirror the results of what would happen in offline, if you train yourself towards that end and accept that online win/loss means nothing, the platform begins to really shine as a way to level up your play.

Then there were lag abuse lows, now I'm the first person to get salty when I lose to nightmare on 3 bars doing 1A every other move. But after playing online and dealing with things like Natsu Bomb spammers, the last time I played a natsu offline it felt like the bombs were moving in slow motion. I actually ate one because I blocked so early I wanted to push buttons too quickly after blocking and the move hadn't hit yet. I have a feeling that even losing to lagtastic nightmare like that will improve your reactions and while moves like that and bombs are slow enough to make you think you don't need help blocking them. What's going to happen when they start using moves you have trouble reacting to?

I love the netcode in this game, thank you Namco
 
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