My first measure of the online experience in fighting game, is: Is it fun?
By this first measure SC5 succeeds amazingly. The player matches are the most fun, simply checking out all of the crazy customizations, reading all the crazy stuff that gets said in the the new chat feature, and that split screen where you can see who's next and check out their license is simple great to me. It gives you a much greater connection to people that are in most instances strangers. Great Lobby.
I 'm very satisfied that Namco added stats tracking for all features of the game, the only place they kind-a dropped the ball is in VS. mode. Since there is no real separate license for player 2, its hard to keep track with player vs player, player1 vs CPU as opposed to player2 or player3 vs cpu etc. Stats give you a sense of progress win or lose.. I like to know whether I've passed the 5000 matches played mark regardless of what the win/loss ratio is. I hate to post this old cliche but it is as true or more true now than ever. Its not whether you win or lose its how you play the game. Are you getting the most out of your character? Are you pulling off the moves in a match that you pull off in practice that you think look so awesome? Did you actually employ the strategy that you wanted to during the match.? If the answer to those questions is yes, then it really doesn't matter whether you win or lose, you've accomplished what you set out to accomplish. There will always be someone that you simply cannot beat. The important thing is that you represented your character and your skill to the way you wanted to. Sometimes we are simply out matched. There is no shame in losing, only if losing is handled shamefully. Which causes me to praise Namco for the replay feature! THANK YOU Project Soul THANK YOU Namco for the replay.
Now, I can look back at the matches that I lost or won, and appreciate what I did right, and see what I did wrong(if I did anything wrong). Again, sometimes you don't make any mistakes, it just happens that you run into a superior player (and there's always a superior player). The replay feature allows me to see if I pulled off the moves I wanted to, If I executed the strategy that I had in mind, and if not what happened. Did I represent my character well during the fight? Did I employ what I know about the game well? Once the emotion of the match is over, the replay tells the true story. Normally at the 5000 game mark you are totally able to execute your plan, whatever is (although you still might lose).
The Ranking system E5-E1, D5-D1, combined with the STATS gives you a true picture of who you are really up against. For example a player may have a rank of
say E4, but you look at his stats and he has played 1000 matches offline, 500+ matches in player mode, 100+ matches in Vs mode, and rarely plays ranked matches. Then you know that E4 really does not reflect what you're up against. So Keeping all the Stats (from every mode) is Great and when combined with the ranking system, you truly know whether you are playing somebody at your relative level or not. You also can tell if someone is just levelling up, but has not put in work elsewhere in the game. This is a massive improvement over SC IV online experience.
Having a lot of wins doesn't necessarily mean that you're that good, and having a lot of losses doesn't necessarily meant that you're that bad. The real questions are,
Are you having fun? Are you executing the moves that you want to execute? Are you deploying the strategy you want to deploy? Are you representing your Character well? AFAIC the new netcode for SC5 allows me to do all of the above, within the skill level that I have. I am not prevented in any way by online netcode. Of course it is netcode and its not the same a playing live, but is the next best thing to being there.