I find it funny that Hates has a paragraph called "Take your beatings" when i could easily recall a few weeks ago when he lost to jax c:. But enough about that, on to answer the question.
The funny thing is: my first match never happened. I picked Ezio, and the guy ends up either quitting, or his system just turned off. After that I tried again and was blown away at how responsive the online play was.
In 4, I felt the online was so lopsided that it was un-fun. In contrast, SCV did something I thought would not happen, fair online play. The connections are solid and the matches I have had were fun. When I lost, I felt it was my fault, and that is exactly the kind of feeling all games in general should strive for when playing them.
Example: a particular Asta player I played a while ago brutally killed me in our first go about. When I got to him a second time, he put up as much of a fight as I had. We were literally neck and neck with 2 round won on each side and siting on 2 bars. We had close to no life left when I was able to beat him/her and it was one of the most exciting feelings I have had with this game yet.
Another player worth mentioning is someone who I have tied with as far as victories and losses go (Vincent, you and me buddy boy!). Vincent and I have gone at it a few times with equal wins and losses and I feel that this person and I will have quite a few matches in the months to come. This game has now delivered a sort of blade brother feeling that I would have also not expected.
At the end of the day, nothing will be like offline experiences, that goes without saying. However, the online aspects are not only good, they are down right impressive, and I am glad that project soul was able to make that shine. Offline modes aside, the game as a whole is worth my purchase and it has proven it's worth as a lasting game to me.