Hate Speech War Report: Our Own March Madness

Good article as always, but I would've liked to see a paragraph set aside to quell the complaints of Nightmare being "OP". Keev got away with a lot of stuff he shouldn't have, such as unsafe grim stride entries, multi-hit strings not being properly punished, people not teching GS K BE, and more. He's going to keep steamrolling people until they do their homework until they can exploit the big holes in Nightmare's game.
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I can't seem to find any solution to NM GS mix-ups! T.T
 
Regarding MLG, I wouldn't start raising pitchforks yet. Taking Starcraft as an example, MLG started really shitty, but steadily got better. Everything from stream quality to venue seating was trash at the start, but they listened to feedback and have improved at every event.

Extended series still sucks, but it's a holdover from when MLG was all about the FPS games and is unlikely to go away.
 
A thought- a better way to discourage runaway is to discourage the whiff punish style rewards than to nerf the movement. Less NH knd/launchers, and bigger CH rewards. That way, yes you get a reward for whiff punishing, but if you want the big damage, you have to earn it by getting in there and setting up for it. Setting up for whiffs is comparatively easier in most cases.

Another thing might be with the game requiring so many reads in so many situations now, a universal damage tone down might be warranted as to up the "mental cache" of reads players accumulate against each other over the course of a set. High damage tends to skew the reward of a random "fuck it, I'm gonna hopkick" kind of reward.

Edit: High damage also skews the reward of "run away and whiff punish" in games where that is viable too, if the high damage comes off normal hit launchers. Food for thought.

That said, I'm fine with 1.02. Oh you were BACKDASHING AGAIN and got READ? Sorry take damage now.
 
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