Hate Speech: Throw-Tier Heroes

Playing the game correctly, means you are playing it as the developers intended, and if the developers intended the game to promote a more offensive mindset, as in, throw breaks cause damage, so don't get thrown AKA don't turtle, and your gaurd can be broken, so don't block so much AKA don't turtle.

so if you want to play the game correctly, don't turtle. If you don't want to play that way, find a new game.

I'll say it plain and simple fuck the tekken and soul caliburs developers for never fixing any of the existing problems and creating new problems such as offense triumphs defense and the only way to punish is wiff punish, also QS4G. Existing problems invisible hit and throw boxes that extend range of moves to name 1 example. Don't even get me started on streetfighter I could write a whole essay on all the problems and glitches in fighting games that they never fix.
 
I'll say it plain and simple fuck the tekken and soul caliburs developers for never fixing any of the existing problems and creating new problems such as offense triumphs defense and the only way to punish is wiff punish, also QS4G. Existing problems invisible hit and throw boxes that extend range of moves to name 1 example. Don't even get me started on streetfighter I could write a whole essay on all the problems and glitches in fighting games that they never fix.

Defense is fucking annoying anyways. It pains me to fight someone who just fucking sits there for 3 rounds doing absolutely nothing but blocking and countering everything. Thank god for guardbreak and grabs.
 
and all offense is fucking stupid plus critical edge is invincible and safe for most characters brave edge is safe and bloody tracks like a whore. while i like the option of guard crush I hate and I mean absolutely hate it's implementation it should be single moves like siegfried's B,4 move or natsu's possession a+b, moves that have longish start up time so there's a risk reward like all fighting games should have!
 
and all offense is fucking stupid plus critical edge is invincible and safe for most characters brave edge is safe and bloody tracks like a whore. while i like the option of guard crush I hate and I mean absolutely hate it's implementation it should be single moves like siegfried's B,4 move or natsu's possession a+b, moves that have longish start up time so there's a risk reward like all fighting games should have!

YOU LIE! Offense is cool because offense wins games and its flipping awesome! And critical edges are not invincible, you just get hit by it because you happen to have a magnet on your character. You're just mad because you can't sit back and block everything, UGH do you realise how boring it is to fight turtlers? Its just so damn lame.
How can you even think of winning if you just lay back and do nothing but block? HAVE YOU NO SHAME?!
 
Hitboxes are done poorly, which results in throws that are way way too long range (seemingly randomly). Throwing rolling (obviously VERY knocked down) opponents is another example of poor implementation.

Guard meter not recovering between rounds is going to completely get SCV ostracized by the competitive community.
 
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