BrewtusBibulus
Get your eSports on!
As much as I hate bringing this up I see Nirf and Signia trying to nitpick at math and I have to bring up the concept of the metagame. The metagame is basically how the commonly used options shape the matchup at hand. So lets take the Cervy vs Asta example from the article itself to illustrate a metagame shift.
Now if your goto option for defense as a player is block, you could think the Asta/Cervy scenario involved is fairly close to break even and not be too wrong. If your goto option for defense as a player is sidestep, you can lol in asta's face and light him the fuck up for doing bullrush. Neither of these assessments is really right or wrong, the difference is how the metagame matches up with who you are playing. Where a metagame shift happens is when the Cervy player who blocks realizes he should be sidestepping to tip the balance of the risk/reward in his favor.
We can take it back to what Nirf said earlier about people not using things at true 50/50 frequency, which is common everywhere. The thing is tailoring your options doesn't give you a mathematical advantage, if gives you an edge over their metagame. Why is it not mathematical? Because you aren't dealing with hard definite variables. There is no way to quantify he isn't going to block low until you throw a lot of them at him and then he will overvalue low guard and you can abuse him with mids. This is just something you have to do as a player using on the spot intuition. I would even go so far as saying that attempting to bring this out of the realm of intuition would be something left to an actual mathematician, because the variables are mind boggling in number and the method for calculating responses is almost infinitely variable.
I really want to take it back this is precisely why the math for hates deriving the weight of a mixup is ideal. You get to view the risk vs reward divorced of preference and/or metagame options. It shows the meat and potatos of what you are trying to accomplish, namely is this where I should be pressing my advantage in this matchup or should I try to pressure in more advantageous ways? The real heart of the matter is a question similar to this "If I don't let my opponent outguess me, will I still be ahead from using my planned options?"
Which brings us to the reason most theory fighter blows. People aren't made of numbers. They will change their gameplay as a game progresses and the best laid plans of mice and men get figured out all the time only to backfire. Why do they backfire? Plans are made of numbers, and as such people can figure them out and take the most advantageous options vs your strategy in a metagame shift that happens during a match. So if you want to plan your way to victory against an intelligent opponent you need a plan for things as they stand, a plan for when a dude adapts and a plan to smash his adaptation... Maybe on several levels.
PS - I miss starcraft... That is the only game ever where the concept of a metagame is easy to point out.
Now if your goto option for defense as a player is block, you could think the Asta/Cervy scenario involved is fairly close to break even and not be too wrong. If your goto option for defense as a player is sidestep, you can lol in asta's face and light him the fuck up for doing bullrush. Neither of these assessments is really right or wrong, the difference is how the metagame matches up with who you are playing. Where a metagame shift happens is when the Cervy player who blocks realizes he should be sidestepping to tip the balance of the risk/reward in his favor.
We can take it back to what Nirf said earlier about people not using things at true 50/50 frequency, which is common everywhere. The thing is tailoring your options doesn't give you a mathematical advantage, if gives you an edge over their metagame. Why is it not mathematical? Because you aren't dealing with hard definite variables. There is no way to quantify he isn't going to block low until you throw a lot of them at him and then he will overvalue low guard and you can abuse him with mids. This is just something you have to do as a player using on the spot intuition. I would even go so far as saying that attempting to bring this out of the realm of intuition would be something left to an actual mathematician, because the variables are mind boggling in number and the method for calculating responses is almost infinitely variable.
I really want to take it back this is precisely why the math for hates deriving the weight of a mixup is ideal. You get to view the risk vs reward divorced of preference and/or metagame options. It shows the meat and potatos of what you are trying to accomplish, namely is this where I should be pressing my advantage in this matchup or should I try to pressure in more advantageous ways? The real heart of the matter is a question similar to this "If I don't let my opponent outguess me, will I still be ahead from using my planned options?"
Which brings us to the reason most theory fighter blows. People aren't made of numbers. They will change their gameplay as a game progresses and the best laid plans of mice and men get figured out all the time only to backfire. Why do they backfire? Plans are made of numbers, and as such people can figure them out and take the most advantageous options vs your strategy in a metagame shift that happens during a match. So if you want to plan your way to victory against an intelligent opponent you need a plan for things as they stand, a plan for when a dude adapts and a plan to smash his adaptation... Maybe on several levels.
PS - I miss starcraft... That is the only game ever where the concept of a metagame is easy to point out.