IdleMind
BANNED FOREVER
@Hates
Stop reading my fucking mind, it's getting scary.
@Heaton
I hear ya brotha.
And now you know why (mathematically) Asta is all gimmicks.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
@Hates
Stop reading my fucking mind, it's getting scary.
@Heaton
I hear ya brotha.
I've already thought about this Heaton, you simply read me like you read your own thoughts
The math is almost always on my side as a Sophie player, provided I'm playing on point. That's why I consider her top tier.
I think the toughest part about this applying this concept is discerning your opponent's perception of risk/reward in order to predict what they will do or mix up with so you can take advantage of it. Players don't vary options in equal frequencies or play the optimal frequencies (nash equilibrium), so changing the frequencies of your mixup options to adapt to theirs can give you a mathematical advantage.
And now you know why (mathematically) Asta is all gimmicks.
The scenario outlined, we have to factor player skill out of this equation. Assuming both players are equally skilled, we can assume that, over a long enough time horizon, each will guess right 50% of the time, yielding an average damage of (28+36)/2=32 average damage for Astaroth, and (65+50)/2=57.5 average damage for Cervantes if we reliably go with his easier, less damaging option.