Hate Speech: The Review

I go to Hooters for the wings, strip clubs for engaging conversation, and watch Fox News for its fair and balanced reporting.

But seriously, I don't get what was so great about the modes in the previous games because at the core, you are just moving around on a map beating up dumb AI opponents. I guess SCV needs more maps because that's the only difference I'm seeing.

I also don't get when in the age where people are heavily using social media and want an awesome online experience, that people just want to play by themselves in some sort of single player mode in a fighting game designed for 1 on 1 conflict. What?

I'm just glad that Namco prioritized the things that actually matter to a modern fighting game which is gameplay and online play. A godlike story mode or single player campaign does me no good if everything else is terrible.
 
I definitely agree with a lot of things that you mentioned regarding Soul Calibur V, Hates. While it is impressive and visually appealing as far as gameplay and graphics go, it also feels like it is missing a lot. It has it's good moments as well as its bad such as arcade mode and there are no endings for the characters. Sure, we all are still griping about why the fan favorite characters (i.e. Talim and Zasalamel) have been removed from the roster or why the story now takes place 17 years after Soul Calibur 4. There's still a lot of questions to be asked and a lot of understanding to be had also. I do feel as though this was rushed as far as production is concerned but if Project Soul wanted any inspiration for how the next game was going to be planned, they needed to see how successful SC2 and even SC3 were. I am still trying to wrap my mind around the whole 17 years story arc and how the characters play into this but whether or not this change is for the better will be tested down the road and how fans will respond 3 months after the game's release. Overall, it's enjoyable and I do believe that the game feels somewhat shallow in some departments but again, this change in structure will be put to the test.
 
This point has not exactly been made yet.
SC as most fighting games these days serves 3 classes of players.

1) Single Player
2) Vs Players
3) Online Players

I know it seems like the Vs players are the same as the Online players, but its not always the case. There are many players that gather together at some location and only chose to play friends, relatives, mates live and who do not like or go online at all to play.

There are players who like single player and enjoy fighting the AI and simply are not interested in Vs or online play.

There are some players that could care less about story mode, character profiles, they just want to get online and just play, they don't have enough or know enough people to play offline Vs. So online is the only valid mode for those players.

This game has to be evaulated from all three perspectives, because all three are a valid market. Namco could lose sales if it ignores anyone of these areas too much.

From a single player perspective, SC5 succeeds in some areas and fails in others. If you're a Zalsameel, Talim player, or if you really relied on Mitsurugi's Relic stance, your bumbed out, and pissed off. If you enjoyed the endings and a simple story mode for each character , Namco left you hanging. On the other hand, there is a lot more replay value in single player because, the routes in arcade mode, are a improvement or SCIV's arcade, the single battle, is an improvement over the towers mode, and the new hard arcade mode will challenge even the best players. Also Namco gave you the ability to watch CPU-vs-CPU with is kind-a like the old battle theatre mode . This was missing in SCIV. And the customization, the tattooes, the ability to customize the special effects for each weapon, the patterns that they've added for every item, the body types, the voices, the malfested effects, those are all significant improvements over SCIV. So while single player took a big hit on some things, overall single player is a massive improvement over SCIV interms of replay value, customization, and modes. The new title feature alone can keep you going in single player. All of the nice statistics that SC5 keeps for you e.g how many wins and losses you have are a big advantage over what SCIV gives you.

From a Vs player perspective Namco dropped the ball on allowing you to set controller options everywhere you need to. They dropped the ball by not having replays in Vs mode. Its still not practical for a friend to bring a profile or his/her own customizations over and play the game in Vs mode with 2 separate active profiles. Also the statistics don't track for VS mode like they do for online and single player. So if you have a local tourney where everyone is actually in the same room, you have a crude online counter for wins and losses, but no permanent profile for VS play. The obvious missing team mode in VS. play and all of the other bungles in VS play makes it clear that Namco is favoring "The Online Social Experience" over the " In Person Social Experience". Namco could have easily added a Tournament mode for VS. play, the UFC games show how easy this is to do for Vs, or for singplayer for that matter. No portable profiles, or replays, inconvienient button setting locations, lack of screen names for Player 2,
IMHO demonstrates a lack of committment to the Vs player offline mode. For those players who primary reason to play SC is the Versus mode, these players were given a stripped down game with just the barest of bones.

From a Online player perspective SC5 wins in every category, The addition of replays, the new statistics that are kept, the ability to track rivals, the soul link, the new collesium (LOL) mode, the improved net code, the new photographs that can be made in creation mode to introduce your character, the crazy customizations that wil added to the (you're never go to know what to expect next) in character-look, the adding of chat rooms to online, six people in a room, the ability to customize the rank match searches right down to what side of the screen you prefer, the ability to upload your replays, make them movies, or download replays of a rival, the new titles that can be won and displayed all make SC5 online offering superior to SCIV online. So without a question if you're primary focus is online play then Namco has definitely made a major improvement in SC.

Keeping the three types of players in mind, Namco dropped the ball on the main Intro to the game, even SCIV introduced multiple characters in the Intro, and the best intros in the series had showcased even more characters that SCIV. SC5 has the worst main intro that I can remember in the SC series. Also the lack of a Gallery mode, where you could really take time appreciate the artwork in the game and the pre-artwork for the game is an omission for SC brand.

Of course Namco had only so much time, but why take out what works! The breath taking Intros and the endings are part of the signature of the series. The gallerys also just added value. Why drop characters whose styles are not redundant in any way? Perhaps there is an issue on the Xbox, don't know I'm a PS3 user. But I do know there is plenty of room on the Blu-ray disks, and our hardrives have plenty of room for whatever Namco wanted to deliver with SC5. And if they couldn't fit it on the disk then there is always DLC.

The Brave Edge and Critical Edge moves are a blessing and a curse AFAIC. On the one hand they require new strategies to be added to game play, which keeps things from getting dull, on the other hand, they add too much of a StreetFighter, or Mortal Kombat feel to SC. Some of us our turned on to SC specifically because its not Street Fighter, and its not Mortal Kombat! So were not particularlly thrilled when SF and MK look and feel are grafted into SC.

So if we had to be fair about the rat ings of SC5 we should divide it into more realistic catagories

Singple Player Exererience 7 out 10
Vs. Player Experience 3 out 10
Online Player Experience 9 out 10
Loyalty to SC Brand 6 out 10
Strategy Guide 10 out 10
Roster 5 out 10
Stages 9 out 10
MoveList Changes 6 out 10
Graphics 10 out 10
Voice 9 out 10
Sound Effects 10 out 10
Music 9 out 10
Customization 10 out 10
Weapons 6 out 10
Replay value 8 out 10 ( hurt by poor Vs. mode features)
Fun Factor 8 out 10

Maybe the game wasn't rushed, maybe its just new people, with different philosophies and different sense of focus and priortiy working on the game. I just wish Namco would treat all three types of players equally in adding features to the game. The team of Project Soul should remember where it comes from. Soul Calibur was a hit when there was no Online! Online is a big deal for a large segment of the market, but Single Player mode and Vs. mode is what made Soul Calibur what it is. And a large segment of the market is still Single Player and Vs. mode and will never switch to Online play. Namco should realize that.
 
i'm greatly disappointed with SCV. i'm not against progressive changes and improvements but the changes decisions made here are going to punch away veteran players like myself. the Combo system is a complete disaster for some series veterans, the slower paced gameplay used to provide space for strategic and well-thought attacks and the freedom to link your own set of moves.

now as if the game wants to play itself instead! borrwing from other fighting games is ok but not to the level that kills the game's own unique fighting style and identity.

on smaller scale, why did they change the announcer?! his voice was with us since the beginning back in 1996 and he became one of the game's staples. and why did they have to severly mess with some of the signature moves of some classic characters? moves that many players rely on and developed their skills with.

Namco, without a doubt, could've made a middle-ground game where the veteran and the new would've enjoyed their game.

i'll stop here and i wish you guys enjoy SCV. i may change my opnion with time but unfortunately the signs are not encouraging. i may stick to SCIV which in my opinion has a better more focused gameply then the mess that SCV is.

kind regards,
 
Awesome gameplay, crappy story > Crappy gameplay, awesome story. At least for FG's.

That being said, it is indeed a shame that this game doesn't have more single player content. (no real incentive to make CAS's unless its to play online -- SC3 COTS did do a great job with this) It's a great hook for casuals to slowly get into FG's more.

This game was designed for the players who wanted to see competitive SC return to form, but unfortunately didn't serve to get casuals hooked into the game.
 
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