Hate Speech: Stop Playing (Mindgames) With Yourself

Train? The way you get yourself able to do stuff in a real match is to set it up as a trained response by drilling until you do it without thinking (and ideally with varied inputs with different "correct" responses so you're responding to the actual input, not just repeating something mindlessly). Once you do it without thinking, you'll also do it without thinking in a match -- and if you have several trained responses to the same input you've got a lot more perceptual time to choose one of them.

Hm, guess I phrased it wrong. I'm not talking about execution, more like watching yourself react a certain way after a given situation.

Let's say for example, every time you block a Pyrrha-Ω 66B, you automatically try to attack her with something that gets beaten by her AA. In your mind, you know going in not to attack after 66B, but in an intense moment your hands muscle memory makes you act every time. It's something I've experienced myself at times, and heard from a good number of people. "Why can't I make myself stop doing that?"
 
Hm, guess I phrased it wrong. I'm not talking about execution, more like watching yourself react a certain way after a given situation.

That's what I'm talking about, though. Drilling isn't just something you do in a woodshop, and training mode isn't just about execution. The easiest way you fix your muscle memory is to construct a drill that sets up the situation you want to improve in, then drill until you're doing a right thing without thinking (or more than one right thing) instead of the wrong thing. Then, ideally, you then construct a situation where you might want to do that or something else and drill with a random/arbitrary case of which situation you'll be in so you can practice only doing the trained response in the right situation (in previous soul cal games, I used "random recorded move" for this trick, but I can't find that setting in the current game so I end up just hoping what I'm drilling for will set itself up when playing on automatic against low AI computer opponents).
 
Hm, guess I phrased it wrong. I'm not talking about execution, more like watching yourself react a certain way after a given situation.

I agree with what mneme is saying here. You execute the wrong attack through muscle memory because you've trained yourself to do so. You simply need to train yourself to do the right thing.

However, I personally take a different tack when faced with this issue since I find drills a little boring. I like to session with someone using the problem character, and whenever the problem attack comes out, I purposefully hold back attacking and think very hard about what I should do. The conversation in my head goes something like:

<Holding G, blocking 66B>
"I should do 4B"
"Wait, that's going to get snuffed. What should I do instead?"
"I guess 6A would work. Okay, 6A."
<presses 6A>

Of course, that internal monologue takes so long that I either never let go of G or I get hit before I can execute 6A. But each time I do it, the monologue takes less time, and eventually I skip straight to thinking "6A". Eventually I don't have to think at all; I just do it.

One thing you have to remember is that undoing a bad habit often means taking a step back. At first, it might feel like you're doing worse than before. But, it's just practice, so who cares? Eventually you'll get it and you'll be better than you were in the first place.
 
in previous soul cal games, I used "random recorded move" for this trick, but I can't find that setting in the current game so I end up just hoping what I'm drilling for will set itself up when playing on automatic against low AI computer opponents).

Yeah, guess that's all you can hope to do is doing said "drills". I see what you guys are saying. You can set the random record method by going to 2p Settings, then flip through till you see CPU Character Settings. Then you go down to Control Settings>Moves Slot 1>Replay>Random.
 
You can set the random record method by going to 2p Settings, then flip through till you see CPU Character Settings. Then you go down to Control Settings>Moves Slot 1>Replay>Random.
Thanks, that's helpful--it's particularly useful for response training where a limited, but not predictable set of stimuli is exactly what you want. I've wanted that back to work on <s>Clean Hits</s> Just Guards, too.

[no idea what made me type -that- error]
 
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