Hate Speech: Stop Playing (Mindgames) With Yourself

One of the biggest issues for me learning anything period is pride. I'm a quick learner and often I get too proud of what I have already done and forget what I have yet to do. To get past this hurdle, I like to keep myself as humble and teachable as possible. I like to be around those who are better so I may remember that I have much to learn; more importantly, I ask questions. Lots of them. I don't know if this is annoying as I recall I learn the same thing many times before it clicks for me. I guess all good things must balance themselves out. (Look out SA... Here comes Mr. I ask the same questions 100 times before I really learn the answer.)

Another issue for me is when change doesn't happen at the rate I'm used to, I get frustrated, and at times, all-out depressed. I'm an intense personality and I pay for it dearly when I go for overkill. When I reach a level of such intense frustration, I have to take a step back, I don't look at it, I don't think about it. I come back later and find that I have learned something, just not at the radical rate my learning curve has spoiled me with.

I like mind games 3-4.
I see them alot with my fellow premadonna elitist pricks as this is what I'm around the most. (I speak, of course, about musicians. Yes, there is a life lower than Political Figures and maggots, it just so happens we all play instruments... Notice I didn't mention vocal majors...*pun*)

I'd say 'This article is a great read, Hates!!!", but I'm a musician.
 
A few things actually, based on experience:

1. Placing way too much value on online progress. This is an incredibly easy trap for anyone to fall into to. You place value on what ranked says besides your username or character. The simple fact of the matter is that online is never going to be the same thing as playing someone in person, no matter how good the netcode is.

As a result, you will either lose because of lag or win too much due the same reason. This can either crush you or inflate your ego excessively, neither of which are positive effects.

For instance, I know from my experience in SF4, that I shouldn't care about how many points I have as it doesn't reflect my skill as I don't play 10 hours a day and I keep losing to stuff I'd wouldn't otherwise in an offline setting. Similarly as I'm new to SC, I spam a lot online but I also know that this would get me slaughtered in a tournament setting but I'm willing to accept this as part of the learning process.

2. Playing a character you don't actually like. I wouldn't identify myself as a tier whore but I'm sure plenty of people are using for example, Mitsu and Natsu online for that very reason and if you're good with them, more power to you. However, the reality is more often than not, most of the people playing these characters aren't suited to them.

Again using SF4 as an example, I play Juri, a character that is deceivingly difficult to use and mid tier in the game at best. I know there are better characters in the roaster but I like playing as Juri more than the rest of the cast ( except Bison, who I use as a secondary. ) It's not that I can't play the other members of the cast, I just don't get the same feeling of satisfaction from playing them.

It's for that reason I never touched Wesker in Marvel ( and was probably one of the reasons I don't like that game as it's like ' Play top tier only - OR ELSE! ' ) and while I did briefly play Yang in SSF4 AE, I didn't play Yun. I don't like those characters, they don't gel with me, if you get my drift. If I was to force myself to play one of those types of characters, I'd probably end up hating the game.

Don't let tiers discriminate your choice of your character, I picked Juri because she jumped out at me, nothing else. This is the same reason I picked Pyrrha as well, it's just a coincidence that she is high tier in this game.

Unless the game is an unbalanced mess ( in which case, I'd probably not bother playing it ) play a character that you actually like, you'll be thankful in the long run.

I'm going to leave it that as I've gone on way longer that I thought I would on those 2 points alone.
 
@#1
Very true, there are a lot of gimmicky moves and setups that will work on occasion. Don't be afraid to use them if you think your opponent isn't familiar with them. Unsafe moves with strange properties for example.

@#2+3:
The easiest way around this is to play people of all skill levels. Being able to win, even against casual players is good for boosting confidence. But also playing against people who can easily take you down gives shows that you aren't perfect.

@#4:
I know a lot of players who are like this. Things are not cut and dry so give something a chance. Even if their setup/combo isn't that good try it out and see if there are any advantages to it. If it's bad tell them why and what would be a better option.

@#5:
At the very least it's a way to set goals. But it's important to work on all aspects of play so you don't get blown up by whatever you didn't practice.


Good stuff.
 
Learning a moveset/frames/combo automatically make you better. This is something a lot of people think about fighting games: You're good because you know the "tricks". This is incorrect, knowledge is meaningless if you cannot apply it, you're not going anywhere by just having a map, you gotta know how to read it.

Nope knowing moveset,frames and combos does make you automatically better than the guy who never heard of them and just plays casually twice a week...
 
Getting lulled into a false sense of security when leading in a match.
Like getting cocky and trying flashy stuff resulting in losing the match you could have won.
Especially dangerous in SCV with it's little comeback mechanic.
 
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