Heaton
嶋野の狂犬
If you're going to complain about QS4G and make a hell of deal out of it, at least post actual scenarios where it completely kills options. It is by no means a true option select.
Do not even get me started.
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If you're going to complain about QS4G and make a hell of deal out of it, at least post actual scenarios where it completely kills options. It is by no means a true option select.
fuzzy the immediate throw at frame 17 :DQS4G~[G]~8 while mashing A or B. Yeah. How many more option selects can we squeeze in there?
PS: I bet this actually works.
Okay ... let me clear a couple things up. Idle, Lobo, you both are kind of right. I did use it to jump those two lows. However, those two jumps were honestly the only times I used it during that comeback. If that whiffed 1K was in range I would have lost the round. All the blocked mids before the jumped 1K and after the jumped 2A were not fuzzied. I don't use fuzzy guard much for the reason Lobo stated; empty jump usually gives you nothing. It's a stall tactic more than anything else.
I didn't use any form of StepG at Winter Brawl. I know I need to learn it though, because other people will use it and I'll need it to be able to compete. I make no apologies for playing to win. My only compromise is in character choice.
Yeah Safe JG is there. Lol.fuzzy the immediate throw at frame 17 :D
and tap the G in QS4G so you JG (can't tell if that's already in there)