IdleMind
BANNED FOREVER
The one thing we can't patch is PS's archaic mindset that execution barriers are justification for silly unbalanced things (like twister into twister)... but they are learning. It seems they have accepted the "if it's possible, people will do it" mindset to a degree, at least with regard to the step-g issues. That's developer evolution.
Very happy with the patch, especially the backdash-G nerf. I was kind of tired of playing the same Namco engine for 15 years with no real considerable change in paradigm (or Developer thought process), and boom, SC5 comes along and changes everything for the better.
Very happy with the patch, especially the backdash-G nerf. I was kind of tired of playing the same Namco engine for 15 years with no real considerable change in paradigm (or Developer thought process), and boom, SC5 comes along and changes everything for the better.