Hate Speech: On the Subject of Change


I'm optimistic about the changes, but I still think that they need to change the GI, at least to high and low versions. I don't really care about the meter usage too much, because honestly, I don't think there is that much GI going on in a typical match to use up to 8 GIs in a round to deplete your meter completely. (not usually, anyway, unless the round turned into SC2 style GI volleyball)

But I already see this 'all-in-one' GIing becoming too easy. Take this example -- playing as Ivy, you try to be devious during a match which has been close by sitting on meter -- trying to maintain at least 125%. That way at the end of the final round, you get a free win by GIing ANYTHING your opponent puts out, and getting the free (seemingly, at this point) free CE afterward.

If you can still duck/jump it AFTER being GI'd, then hey, there's no problem. But if you CAN'T, I think it will be a big enough issue that it could help define tier lists. Those who get free CE after GI will have a big (unfair) advantage, especially with GI being braindead-easy
 
Well I am a pessimist, can't really help that.

So I can look at these changes from a competitive stand point and see my own selfish advantages. But for the overall game balance I don't see them as concrete mechanics that adhere to a stable competitive environment.(I don't think they're well thought out)

The damage output of the game currently is so high you don't need CEs to win. So yes you can stock up on your meter, still win rounds and deal the finishing blow with a GI and CE.

I am all for improving offense, and "GIs are an offensive mechanic," but currently there's a bit too much free damage going around. Throws and UBs aren't GIable, that's makes GIs very powerful(since those options aren't reGIable). In addition standard launchers can also lead into CEs and BEs.

I hope they buff WR moves to balance out the absurd power of throws. Make them fast launchers. :)
 
Granted I don't know if you have time to duck it, or if that actually matters.
At 03:16quote]

Dude, the Siegfried was clearly already in his blocking animation by the time the CE came out. That doesn't indicate that the CE fits inside the GI window. I'm gonna need more concrete evidence than that.
 
I'm optimistic about the changes, but I still think that they need to change the GI, at least to high and low versions. I don't really care about the meter usage too much, because honestly, I don't think there is that much GI going on in a typical match to use up to 8 GIs in a round to deplete your meter completely. (not usually, anyway, unless the round turned into SC2 style GI volleyball)

But I already see this 'all-in-one' GIing becoming too easy. Take this example -- playing as Ivy, you try to be devious during a match which has been close by sitting on meter -- trying to maintain at least 125%. That way at the end of the final round, you get a free win by GIing ANYTHING your opponent puts out, and getting the free (seemingly, at this point) free CE afterward.

If you can still duck/jump it AFTER being GI'd, then hey, there's no problem. But if you CAN'T, I think it will be a big enough issue that it could help define tier lists. Those who get free CE after GI will have a big (unfair) advantage, especially with GI being braindead-easy

On the other end, if Ivy whiff any GI, she lost that meter and cant do that again (if she's maintaining 125%) + she got punished for whiffing it. I'm not sure GI in any form could cause imbalance, it's still very risky to pull off.
 
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