Hate Speech: On the Subject of Change

Characters with long range will be top tier in this game; they will build their gauge from far away and most people will be pissed; Astaroth and Ivy will have more reasons to be picked up, and online you will see only Astas and Ivys crowning the rankings...

I hope they will find some way to fix this; the only way to be equal with an over powered opponent in SC since ancient times is having excellent defense and increase your reaction time to do GI; Now the characters with easiest chances to increase their Gauge will have the upper hand in the new SC.

This SCV is all about Gauge; SCIV was about safe/unsafe; SCIII was about power and damage; SCII was about mind games and turtling; SC was about guts and ROs.
 
Characters with long range will be top tier in this game; they will build their gauge from far away and most people will be pissed; Astaroth and Ivy will have more reasons to be picked up, and online you will see only Astas and Ivys crowning the rankings...

Too early for that statement IMO. We don't know how the game will be balanced. We can only speculate, unfortunately, until we get our hands on the game.
 
Meter is 0/200. Full meter = 200/200.
GI = -25.
BE = -50.
CE = -100.
Full meter is enough for: GIx8, or BEx4, or CEx2.
Some various possible meter-options:
GIx2 BEx1 CEx1 ( 200 -25 = 175 -25 = 150 -50 = 100 -100 = 0 )
GIx2 BEx3 ( 200 -25 = 175 -25 = 150 -50 = 100 - 50 = 50 -50 = 0 )
GIx4 BEx2
GIx4 CEx1
GIx6 BEx1
BEx2 CEx1
GIx1 BEx1 GIx1 CEx1
etc..

Add up to that, the meter seems to build-up fast enough to full, that by using meter often enough to not keep saving-up after reaching 200, it could be built to full around 4 times,
 
Characters with long range will be top tier in this game; they will build their gauge from far away and most people will be pissed; Astaroth and Ivy will have more reasons to be picked up, and online you will see only Astas and Ivys crowning the rankings...

I hope they will find some way to fix this; the only way to be equal with an over powered opponent in SC since ancient times is having excellent defense and increase your reaction time to do GI; Now the characters with easiest chances to increase their Gauge will have the upper hand in the new SC.

This SCV is all about Gauge; SCIV was about safe/unsafe; SCIII was about power and damage; SCII was about mind games and turtling; SC was about guts and ROs.

you are the greatest man on this forum its like u read my mind
 
The best remedy to online balance issues is to play in offline tournaments. ;)

What do we know about the specifics of how meter is built? Is whiffing a move enough, or does it require your opponent to block an attack? If the latter, I think there's potential for a significant meter advantage not for long range characters, but for string characters like Maxi, Natsu, etc.
 
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