Hate Speech: On the Subject of Change

"change is the single worst thing in the world, ever." I will pretend this is sarcasm ?!

Yes Virginia, there is sarcasm in this post. Then again that answer is ambiguous. So I shall simply say: yes.

When some of the earliest SC5 videos were released, he shared some of his thoughts on Pyrrha, which can essentially be boiled down to, "she might be a real problem for people." What's important here is that he saw a potentially strong character and immediately imagined himself using her to crush some skulls, not the other way around.
Thought this was a great paragraph from a pretty good post. But then again, I've been urging people not to run for the lifeboats before the ship has even left dock and to wait to judge the game on it's own merits. So you're preaching to the choir in my case. And any other euphemisms that may be pertinent.

Though I have two questions Brian. It sounds like GI is now three buttons instead of one... how is that simpler? Especially for pad players? And also, who is this "we" at the department of hates?
 
Though I have two questions Brian. It sounds like GI is now three buttons instead of one... how is that simpler? Especially for pad players? And also, who is this "we" at the department of hates?

Here's my rationale behind calling it simpler:
SC4 GI system is 6G for highs and mids, 3G for mids and lows, or 4G and 1G, respectively, for parrying the same attacks. That's four separate inputs leading to two separate results (repel state or grounded) when successfully performed. In contrast, 4A+B+K is a universal input which presumably leads to a universal end-state, so mechanically it's simpler. As for the A+B+K part, well, I suppose that's why they let us bind buttons. It will definitely pose potential challenges for people who have played with a certain setup on their pad for years and years...

As for "we," I thought it was obvious. I speak for both myself and for Louis XIV, The Sun King of France.
 
Christ almighty...To be honest, the whole guage thing came straight out of the universe of Mortal Kombat...and, to be straight, that's ridiculous. I don't play Soul Calibur to play Mortal Kombat... I play Soul Calibur to play Soul Calibur. What's so hard to understand about that?

I mean, I guess having the Critical finish in SC4 was a step in that direction too, but that was to kill people that turtle excessively, and for all intents and purposes, it worked for people that were able to use it. Able, however, is the operative word here, and there isn't a scrub out there that can use the CF properly. With this new CE, they're making a stab in the right direction, but at the same time, they're detracting in other areas. For example, Hilde's charge mechanics...first of all, those alone make the learning experience with her look like a stone fortress, and is a massive entry barrier for any player to overcome. On top of that, Zwei and Viola will now use a similar mechanic, which I guess is good for Hilde players, but kind of sucks for the classic SC players, who aren't at all used to the new mechanic, and after four/five years of playing. Keep in mind that these are the same people avidly wishing for things to return from the murky depths of change (like myself, especially in regards to Nightmare, but enough on that), and some stuff has so far, like moves returning to Astaroth, Voldo, Mitsurugi, from previous titles.

And the GI mechanics...just...ugh. Change does hurt.
So, you're telling me that GI is basically just G on an i frame, and that the new "improved" version is basically Jin Kazama's/Yoshimitsu's block all move? Well, at least it won't be singular to Yoshimitsu now, who, trust me, can abuse it terribly. On the downside, it cuts into your gauge (Star Wars guests/Mortal Kombat). So, it can be used for a large offensive or defensive advantage. Okay, I can kinda see where this is going.

But my main point is, SC is starting to look too much like Mortal Kombat. In spite of the loss of CF and the return of old favorite moves, the game's CE is basically an X-ray attack, except Soul Calibur style, meaning that some character's CE's will suck while others are overpowered. And that's just looking at the ones that have been released, especially keeping in mind that some are grabs and some are not, and some maye even be applicable in larger combos to do massive damage on walls and tech. That said, a grabbing CE may actually be the butt end.

So, recap. Let's do a little math here...
In SC5, we have easy CE/BE, easy A+B+K, and a (probably) semi-easy G.
In SC4 we have difficult CF, Yoshimitsu, and a semi-difficult G6.
Hmm...that leaves SC5 at 3 points of improvement over SC4. Doesn't sound about right...how about this:

Viola and Zwei are just like Hilde, with a massive entry wall and a potential to be just as rigged in the hands of a good player.
As long as Pyrrha lives, Sophie does.
And faster-paced gaming means less reaction time to all of her lag-lows.
Not to mention Astaroth's 1AA no longer needing to be charged, so the same thing applies.
And then the fact that Asta is now cybernetic...and only 24 years old.

Yeah, that's more like it.

However, on a more optimistic subject, CE's differing from char to char raises an interesting question...will the lower tiered char's be able to use them better than the upper tiered ones? Like, for example, Ivy and Astaroth's CE's seem to be just straight up grabs, unless Asta's spinspinspinspinspin can somehow ring out/combo. Could it potentially be a downgrade from a move that can simply slip into a combo? I guess we'll find out soon enough.

And as a personal plea....pleaseoplease bring back Nightmare's 22_88 AAB_B6 and his variant options of AAB, that would be much appreciated.

Peace.
Or war, take your pick.
 
Thanks for writing this up. I love your attitude and style of writing (and logical approach to everything).

Look at the major changes from Ultimate MK3 to MK9: closely related and required a bit of thinking to get around muscle memory. It took a bit effort to relearn, but after a while it felt natural again.

PS you get major points for the Ice Cube comparison.
 
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