Hate Speech: Of Clean Hits, Designs, and Time Travel

There's a bit of usefulness in the chess metaphor, particularly when paired with the notion of how quickly a game goes "off book"...

Sticking solely to issues of high level play in a game like Calibur, though, I'll say that many moves have some special utility worth employing, and Cassie-ass-drop is certainly one of them. The key is building a very solid fundamental game and then having the presence of mind to know when to deviate from those fundamentals in order to press an advantage. A gameplan based exclusively around situational moves is almost certainly doomed to failure, but so is one that has no real ability to be flexible if new opportunities arise.
 
Hates call me sometime. I'll more than happy to explain some of the stuff I've noticed with my little experience with SCV
 
Thank you Hates:)

I couldn't have said it better myself. You hit the nail right on the head.

I never play with a "game plan". I just go out there, try to be flexible, and adapt to whatever is in front of me, looking for angles. If I start off getting my ass kicked, time to turtle down, mix it up, and use different tactics. Even if I'm winning, I'm still constantly changing my attacks.
 
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