Hate Speech: Hands On

Ladies and gentlemen, I think some sort of explanation is necessary as to what terms mean what in fighting games like Soul Calibur.



P.S. to counter your earlier argument that 'counter is awesome', I retort:
jG is awesomer.

You are an idiot who is pretending to know SC5 and it has not even come out yet! "Random GI" maybe Random for noobs like you lol

Q: Why did you changes the mechanics for the Guard Impact system?
A: In the prior games if you asked us how to use the Guard Impact system then we couldn’t have given you a simple answer. The commands differed for the high and low Guard Impacts and we had no answer other than “throw them” for people who had trouble dealing with constant Guard Impacts. We decided to make the Guard Impact much better but also make it rely on the Critical Gauge to balance it all out. We’ve also unified the button presses to A+B+K for all techniques that require Critical Gauge.
Q: Is frame advantage the only merit you get from a successful Guard Impact?
A: If the opponent does not use a Reverse Impact then you can easily punish the opponent after a successful Guard Impact. You cannot however, Guard Impact a Critical Edge.
Q: If you are hit after an unsuccessful Guard Impact, will it be a counter hit?
A: No.
Q: How much frame advantage do you get from a Just Guard?
A: Less than what you get from a Guard Impact

But hey keep talking out of your ass kid...
 
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