Hate Speech: Hands On

Everyone who talks about SC5 like they know whats up...

Some of us HAVE played builds of SC5(myself included). Honestly, GIs (as I'm assuming that's what you mean by 'countering') finally have a real use in SC5. I mean other than forward GIs hurting the guard meter(in SC4), what was really guaranteed or useful for GI-ing? I mean you could be re-GIed or your punish could be blocked if it's not fast enough. Defeats the purpose of GI-ing when your opponent really isn't guaranteed to be punished for their mistake. In SC5, GIs cover highs, mids, lows AND guarantees a free launcher/super. I see it as useless mechanic being given new purpose. And seriously, if the current GI system is this powerful, would you want it spammed on you? Wouldn't you want it to be tethered to the meter so as to prevent players from standing there and GI-ing every move you performed? Just saying.
 
If anybody is keeping up with TGN videos, in several matches there were a few players who consistently did JG. Sometimes they were able to punish, sometimes they were not, but I'm sure the JG to punish ratio will go up once people get use to the game and have the correct response on twitch reaction/memory.
 
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