Hate Speech: Hands On

The difference between GI and JG is that you have to consider which attack you JGed to take maximum advantage of it.

It's a bit like Whiff punishment.

You also have to consider special recovery of the attack you JGed, if you JG an attack that has crouching recovery you shouldn't attack high.
Unlike after a GI which produces a special GI stun.

And you can't re-JG which might make it quite powerful.
 
I think people are sleeping on just how powerful JG is -- in a sense, its a better version of parrying.
 
I think people are sleeping on just how powerful JG is -- in a sense, its a better version of parrying.
The potential is all theoretical at this point. In probably 100+ matches with Rich, jG happened once (and he was going for it regularly), so it ain't easy. Once we've all had the game for a while and had a chance to practice, we'll see precisely how practically useful it is.
 
Everyone who talks about SC5 like they know whats up...

I get that everyone is super hyped but to pretend everything is better just cause its new is not a valid point! (especially since you have not actually tested all these new mechanics)

(regarding counters) The input change IS WHAT bothers me the most, but now Counters are limited by your meter and that is a huge change! I have not played the game so I can't fully say, all i know is that it makes no sense to fix something that WASN'T broken!

And I love countering! I am good at it, It is a great feature to the SC series and now I'm suppose to what decide between counters and supers... not loving the idea! (Still super excited about Sc5 just sharing some concerns)
 
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