Hate Speech: Extra Extra Credits

Any discouragement to standing still should be welcomed. It makes the game more fun to watch as well as play. I happen to think standing still is a bad idea in SCIV, but so many players do it because it's not that bad. It's bad in VF5 where you'll get zero-frame thrown, guess that's what beat it out of me.
 
While not every match was super-exciting-evo-worthy-spectacular (what session is? even in tournaments), I found myself extremely invested at times with certain matches. The problem with sc4 was that, even with grand finals, it ultimately boiled down to 'My turn--BB, oh, your turn now!--BB' until somebody took a greater risk or makes a mistake. That meant a little bit of tension at best, and ALOT of downtime at worst. :/ Watching streamed SC4 tournaments, I would play video games until I heard an 'OOOH', which I would then actually switch my attention over to whatever may be interesting.

But I tried doing the same thing with the SC5 beta stream -- I was playing Valkyria Chronicles on my PS3, but I couldn't even pay attention, because I found myself drawn to the stream. The faster pace, improved sound effects, expanded character movesets, cool character designs (even though I seen them before :P) and cool stages kept my curiosity piqued.

But to me, it was some of the matches, particularly involving characters Astaroth, Maxi, and Pyrrah, and sometimes Mitsu and Patroklos, that kept me glued to the steam so long. That's weird to me, because for the first 4, I've pretty much seen all of their moves before. But with the improvements of things like Brave Edges and combos with CE, as well as the Astaroth mind-games going on, I found myself very invested in many of the matches, as well as satisfied with the stream as a whole. I wasted a whole day myself to the stream and didn't mind in the least. Also, not to mention, before the stream, I was worried about SC5, and after the stream helped make me more confident with SC5 then ever before
 
In other words, as a spectator; I'm bored. The comeback mechanic in fighting games is hoping to inject hype into boring high level play and I'm hoping in the future high level play will be more hype as we all learn to embrace the new metering system.

i totally agree with this. generally when watching most fighting game "high-level/pro" play im generally bored to tears. yeah your winning, yeah your not using any unsafe tactics, but then doesnt it kinda defeat the purpose of playing a GAME?
 
Spectator appeal probably explains why MVC2 was so successful. Sure people knew it was extremely unbalanced but people could forgive it that because it featured tons of over-the-top animations and was just plain fun to watch.

Anyway yeah from what I saw of the stream it could definitely at times be boring to watch. My main beef is it seems that Ivy, while still a fantastic character, just gets more and more boring to watch. Sc2 high level play with Ivy from what I've seen looked a lot more interesting. Now she just seems to rely on an extremely limited number of moves and her CE. Is this just me showing my ignorace or does anyone else agree?
 
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