Hate Speech: Character Selection

I was always a fan of the nunchaku so Li Long in SB was a definite favorite for me. He had cool looking attacks along with some over the top attacks.

In SC2 I was introduced to Maxi and his whole style of misdirection and confusion coupled with the amount of moves he had was like a dream come true for me. Complexity is like a drug for me. The fact that he is cocky and loud is a big plus for me.

In SCIV I picked up Seigfried because I kept losing to him. What better way to beat your opponent than learn the use of all his tools properly or better.

I picked up Voldo in SCIV due to his crazy movements and high damage. I also noticed how pressured my opponents where from fear of CF.

Cass was picked up because a girl I was messing with at the time wanted to have sister fights and fortunately I really like her damage output, combo ability and tech trap game. Her CF is also beast.
 
I will continue to main Siegfried in SCV as long as there aren't any major changes to his play style.

I choose my characters based how they play and aesthetics. Usually the characters I play are mix-up heavy and some (like in Scorpion's case) 50/50. The entire character has to have some kind of cool swagger to them and a sense of style when I use them. With Tekken there is Baek and Lee. In Mortal Kombat, there is Scorpion, and Street Fighter, there is Ken.

Most of all, I can have fun with these characters despite losing or winning..
 
Cass because I'm best with her, decent damage. Then Talim because she's quick. Male side it would have to be Kilik, but that's rare. Cass has the only move set I know as of now, and she's good so eh, whatever

Dab'sWorldofWarcraftPlayingFriend said:
If your going to stare at a character for numerous hours, why not make it a chick?
But being completely serious now, I can't tell you why I play who I do. I can't tell you why I play a Breedlove over a Taylor, or a Fender over a Gibson. Or why an F82 Twin Mustang is one of the 'coolest things ever.'

Damage, speed, whatever. When I try Nightmare or Ivy or Voldo, I get frustrated. I can't hit jack with Maxi, Sieg is a refrigerator. Darth Vader, no, I don't like Star Wars.

We play who we play because we like to play them. That's how I have fun with the game. All those factors he mentioned apply. Playing Cassandra, and not knowing how to play just yet, I can't say whether she's complementary to supplementary to what I can do. Teir only I tend to ignore (Talim is fun to play too). Cass is the easiest to use for me so far. Soph is the same in this aspect. I'm no where near knowledgeable or skilled enough for the Novelty Act to come in to play. Why I prefer to play Cass or Soph, or why I've decided to main Patroklos or Pyrrah for SC5, can't tell you. I don't bother to look up frame data or stats. Move lists are as far as I've gotten now.

Though, the fact that I'm 1/2 Greek may have something to do with it. :)

It's a game, have fun right?
 
Interesting. On homework:

I'm sticking with Siegfried for SCV, but this time around I'm going to be much more open to picking up and using other characters at the same level.

Also, I have a list of other characters I use in fighting games here...and there isn't really any central theme that they all share. In fact, it's pretty much all over the place. Of note, some characters, their playstyle emphases, and what they are in relation to me, color coded to match my strengths to complementary, and weaknesses to supplementary:

Soul Calibur - Siegfried: Stance heavy. 50/50 mixups. Spacing. Complementary.
Tekken -Dragunov: Counter-hit fishing. Insane oki. Slight grab emphasis (in Tekken lol) Complementary.
Virtua Fighter - Goh: Parries. Throws. Mixups. Complementary.
SF - Dan Hibiki: TAUNTS AND MANLINESS. SAIKYO-RYU IS NO NOVELTY ACT!
MK - Kenshi: Rushdown. Zoning. Complementary/Supplementary.
Dissidia - Emperor: Trap based. Turtle and punish. Novelty Act (he's bottom tier).

The reason for this is disparity between games is twofold. To start, I only play Soul Calibur competitively, at a high level. Therefore, I don't find a need to play high tier characters, or characters that supplement or compliment my playstyle, or whatever - I just pick who I want, stick with 'em, and start playing, even if I only picked them because she's a hot, sassy, dominatrix, or he's a psychic ninja. "But Heaton," I hear IdleMind already saying, "character loyalty is fucking idiotic and you won't be able to compete competitively like that at all!" And while he is correct with that statement, it has no moment for what I'm trying to accomplish.

To elaborate: I once heard from a certain E. Honda player that, when starting a new game, you should "play who you want to play, and make them work" (paraphrasing). Though this was said about MVC3, a very non-standard fighting game where character selection does not work as it would normally, the statement still applies for starting any new game. My reasoning behind this is that it makes the game easier to learn when you like your character - you enjoy seeing that character doing cool shit, and therefore you enjoy winning with him, therefore you want to learn how to kick ass with him. Sure, it's a very "casual" or "scrubby" reason, but this is applying only to the early stages of learning the game, not going to tournaments with intentions of bodying everyone.

If it makes me stick with the game and learn to play it well, or at a deep level, then it's fine by me, regardless of if it's because he's a deep character, or because he's just really cool looking - how much you enjoy the character matters for those early stages. Besides, if they end up being bottom tier, and I end up really enjoying the game, I won't have a (personal or ability-oriented) problem going to a higher-tier character anyway.

Laconically: Pick who you like. The rest shall come with time and practice.
 
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